Projecten
CR KBR 117
Client: The Royal library of Belgium
Designer: Bailleul Design Agency
Location: Brussels, Belgium
Surface m2: 1000
Realization: 01-10-2019
Disciplines: Interior, Showcases, Graphics
Work fields: Visitor and Information centre
Themes: Icon History

Pieter Bruegel de Oude, is a world famous painter of the 16the century. In his time Bruegel was best known for his prints. Some 450 years ago, Flanders was the centre of the production and trade of prints. In this period Bruegel and his publisher, Hiëronymus Cock, played a key role.
KBR is the pioneer in the rediscovery of Bruegel’s unknown masterpieces. During the Bruegel year a complete collection of prints will be exhibited. Masterful craftsmanship and entrepreneurial spirit are central to this exhibition. Visitors dive into the imaginary world and discover how the process went, from drawing to print.
The exhibitions consist of Bruegel’s original drawings, his Italian landscapes, the seven deadly sins, virtues and other beautiful prints. An exhibition that surprises the visitor with special figures and details in lesser known masterpieces.

The exhibition makes its way through the monumental building. Both wings; the Mont des Arts and the flamboyant salons of Charles of Lorraine’s palace are crossed. According to the design of Bailleul design agency, Bruns took care of the entire interior of the exhibition.

The interior consists of various steel frames containing canvases and panels with graphics. These provide a subdivision in the large space, which also creates a route. With the placement of loose furniture, the exhibition has been further realized. Consisting of sensory modules with interactions, wooden and steel display cases and various seating elements. Visitors are guided through the exhibition by means of an audio guide, a separate guide for adults and children, skilfully and with a good dose of humour.

The exhibition ‘The World of Bruegel in Black and White’ is one of the three parts of the Royal Library of Belgium project. In addition to the exhibition, Bruns was also allowed to realize the entrance hall and the Librije area in the new museum.

Photography: Creativeroom

CR KBR 4
Client: The Royal library of Belgium
Designer: Studio Roma
Location: Brussels, Belgium
Surface m2: 600
Realization: 22-12-2019
Disciplines: Interior
Work fields: Visitor and Information centre
Themes: Icon History

KBR is the national academic library of Brussels. All Belgian publications are collected, managed and studied here. Meanwhile a rich collection of cultural and historical heritage of more than 8 million documents. This makes KBR the literary and scientific memory of Belgium. The archive consist of publications by Belgian authors, valuable books, manuscripts, newspapers, prints, scores, coins and much more.
The task of the KBR is to give visitors access to the collection, to facilitate research and to offer a broad cultural experience. With the aim to bringing people and knowledge together and sharing heritage with the world. The works can be consulted on site, but cannot be borrowed.

Bruns has been given responsibility for the complete furnishing of the entrance hall of the Royal library of Belgium. After receiving a very complete design from Studio Roma, Bruns has engineered, produced and installed everything down to the last detail. One of the spectacular parts is the huge counter made of walnut. This is equipped with a back wall with uprights that partly create a view through and at the same time shield the back office. Moreover, walnut is a material that has been used throughout the entrance hall. In addition to the large counter, there are also a number of cabinet walls and luxury bookcases realized. Special about this is that some parts of the bookcases can rotate to close passage. Finally, there is a large area with lockers and signalisation has been taken care of.

The entrance hall is one of the three parts of the Royal library of Belgium project. Besides the entrance hall, Bruns also realized the exposition ‘The World of Bruegel in Black and White’ and the Librije area in the new museum.

Photography: Creativeroom

Tegel
Client: Bolidt Innovation Center
Designer: Kossmann.deJong
Location: Hendrik-Ido-ambacht
Surface m2: 1860
Realization: 20-11-2019
Disciplines: Interior, Mechatronics, Robotics, Graphics
Work fields: Brand experience centre
Themes: Icon ScienceIcon Technology

Bolidt’s strength has been the in-house development, production and application of thermoset plastics since 1964. Plastic systems for (industrial) synthetic floors, ship roofs and wear layers. Bolidt believes that a successful development is a synergy between; innovative power, the cooperation between employees and the ability to co-create with the customer. In the new Bolidt Innovation Center all three ingredients are combined under one roof. The customer gets to know the product by seeing, printing, stretching and testing all materials in the ‘exhibit area’. Bolidt presented all possible solutions in real samples, which gives the customer a realistic feeling with the material. Of course the visit also gives Bolidt insight into the wishes and requirements of the customer. In short, a centre for optimal cooperation with successful results.

Bruns was involved in the development and realization of the Bolidt Experience Center from the beginning. After getting to know Bruns by visiting the National Military Museum and Micropia, Director Rienz Willem Bol opted for a direct collaboration in the form of a design&build project. 

This arose before the design agency Kossmann.deJong was on board. From a mutual trust all exhibits and experience parts have been completely realized by Bruns in cooperation with Kossmann.deJong. All hardware, light, special furniture, showcases and integral exhibits are engineered by Bruns and produced in own workshop.
A spectacular show with a large audiovisual roll screen, curtains that open and close automatically and various show lighting. Interactive exhibits that allow the visitor to experience Bolidt’s high-quality products in all facets of possibilities; such as the pounder, the work preparation and the zoom out. There is a control room with a curved projection screen that is operated via a large turner. There are beautiful graphic elements on the wall that show the world of Bolidt and there is also a large sample wall where all kinds of Bolidt material samples can be viewed. The cooperation tastes like more, because there is now also an agreement to continue phase 2.

Photography: Thijs Wolzak

Techville 200130 Tinker 1DSC 8120 PAN
Client: Cvba T2
Designer: Tinker Imagineers
Location: Genk, Belgium
Surface m2: 600
Realization: 20-02-2020
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon ScienceIcon Technology

TECHville is a brand new experience space on the T2-Campus in Genk. An inspiring place that breathes technology. Technique and technology become visible for students, employees, entrepreneurs and job seekers. Thanks to TECHville now also especially for young people (10-18 years). The new space is aimed at groups of a minimum of 6 to a maximum of 30 participants. As an team, visitors embark on an exciting technology adventure. Young people experience the impact of technology on their own environment and daily life. They learn about the physical phenomena STEM (Science, Technology, Engineering en Mathematics). School classes are the most suitable target group for a visit. The TECH-coach makes all students TECHproof and provides a WOW moment in class. Students discover their TECHtalent. Not only during the visit, but the T2-Campus also offers ready-made teaching packages as pre- and post-trajectory.

Bruns, together with Tinker Imagineers and Yipp was given responsibility for the total furnishing of the experience space. All parts were realized within the time frame.

The entire space is equipped with, among other things, an entrance, block landscape, various islands and graphs. What’s special about this project is that besides realizing it, Bruns also came up with the content for hands-on games. A skill that was previously outside the comfort zone, but with the right knowledge of specialists internally, has been accomplished. Ata Tech has provided the games in the room with the right hardware.
Unique parts in this project can certainly be named. A smart city has been built in the middle of the space. The city is connected to all the interactive games on the surrounding tables. A large system ensures that all tables, the city and screens respond to each other. The goal of the game: as a team to make the city smarter and smarter. The block landscape is also a special element. The design is implemented in the entire space from floor to wall. Also new to Bruns within this project is that the games require quite a long playing time of about 15 to 30 minutes. TECHville wants to allow young people to play with one exhibit for a longer period of time, thus creating a high level of education.

In short, a project with various challenges, which Bruns and the other parties have tackled with both hands.

Photography:Tinker Imagineers

Credits WwwsandenburgcomDSC 7955 Green Structure
Client: DST- the experience agency
Designer: Sandenburg Concept Creation
Location: Wageningen, The Netherlands
Realization: 10-12-2019
Disciplines: Interior
Work fields: Brand experience centre
Themes: Icon Art

December 2019, the new Unilever Foods Innovation Centre (also known as HIVE) opened in Wageningen. In HIVE, Unilever works on innovations and research to feed the growing world population in a sustainable and nutritious way. In short, HIVE is always within the ecosystem of Wageningen Campus the best place for experimenting, testing ideas and sharing new concepts that are good for consumers and the planet.

Sandenburg has been asked by Unilever to provide the public areas in the new center with experience touch points. In other words, contact points that make an important contribution to the openness, transparency, variation of working methods and connections between users. Whit the aim of inform, inspiring, activating and stimulating the target group in a culture of open innovation.

One of the touch points is the Green Welcome Structure. DST, in collaboraton with Sandenburg, asked Bruns to realize this element. The Green Welcome Structure is based on ‘the honeycomb’, the symbol of pollination. The starting point of this is; transfer of information, knowledge and new innovative solutions for the entire ecosystem.

The honeycomb is made of a square grid that gives the feeling of modularity and scalability. The grid is made of steel profiles in 20x20mm. The outer edges are irregularly shaped to emphasize the infinity of the ecosystem. There are also LCD-screens and LED-lighting implemented to create a lively and dynamic environment. In addition, some columns of the grid are provided with an herb. The caterer uses the herb for dishes that are served. This is dominated by the nectar form the honeycomb.

Photography: www.sandenburg.nl

Continium   Explore Zone   Wonen 4
Client: Continium Discovery Center
Designer: MMEK'
Location: Kerkrade, Nederland
Surface m2: 1350
Realization: 22-12-2019
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Museum
Themes: Icon NatureIcon ScienceIcon Technology

Look out your eyes in Continium’s totally revamped Explore Zone. An experience space where young and old discover how the world around them is changing through 21st-century science and technology. The visitor looks ahead to the future in six different themes: Food, Health, Work and Leisure, Life, Materials and Engergy & IT. Visitors can see in the fortune tent what they will look later, put houses on dry land and stack hamburgers as sustainably as possible in the food truck. In addition, current elements such as: recognizing fake news, future professions and robotization are discussed.
Director Hans Gubbels: “With the new set-up of the Explore Zone, we want to encourage our visitors to discover for themselves and to experience what current developments mean for visitors personally. Ultimately, of course, visitors make their own choice or and hoe they want to use new technologies. It is important not only to be aware of new possibilities, but also to think critically about them. Visitors are asked challenging dilemmas in the Explore Zone.

In this project, Bruns worked together very intensively with the client: Continium. The designed exhibits have been further developed technically and brought to a final design. Each exhibit has been carefully examined and elaborated. This is what Bruns definitely calls a ‘Design and Build’ project.

Not all the exhibits of the exhibition are made through Bruns. Continium has also realized a number of exhibits itself. Which means it’s been an intensive process to match everything in colour, shape, appearance, material etc.

Bruns made exhibits in themes such as: Food, Health, Life, Materials and Engergy & IT. Exhibits have been incorporated into forms like: Fortune tent, Food truck, House, scale blow-up and the human body.

The Explore zone is a space that was previously used as an exhibition space. The old exhibits have been removed by the customer himself. A number of these have been used in the new design. The old exhibits suitable for the redeveloped exhibits for Bruns have been brought to Bruns. They were then neatly incorporated into the engineering process, built into the exhibits and transported back to Continium as a complete exhibit. In cooperation with YiPP, the digital media applications of the exhibits were taken care of.

 

Photography: Continium Discovery Center

C MSK Ghent Photography David Levene 6
Client: Museum of Fine Arts Ghent
Designer: Pièce Montée
Location: Ghent, Belgium
Realization: 01-01-2020
Disciplines: Showcases
Work fields: Museum
Themes: Icon ArtIcon History

February 2020 the largest Jan van Eyck exhibition ever opened at the Museum of Fine Arts (MSK) Ghent. Only about twenty works by this Flemish master have been preserved worldwide. At least half of them have travelled to the MSK. The pieces have been brought together with work from Eyck’s studio and copies of paintings that have disappeared in the meantime. The exhibition also contains more than 100 masterpieces from the late Middle Ages. All works are spread over no less than 13 refurbished museum rooms.

In collaboration with design agency Pièce Montée and lighting agency Chris Pype, Bruns has created the exhibition ‘Van Eyck. An Optical Revolution’ within set delivery time. Bruns has had a leading role in advising, engineering and producing high-end conditional and burglar-retardant showcases.

Starting with advice on display case techniques to guarantee the perfect condition. This is very important to ensure the optimal preservation of the pieces.
Subsequently, 5 different types of display cases have been developed, namely: cheese-counters, wall display cases, table display cases, freestanding wall display cases and special types. Bruns has produced all types in very high quality according to the standard of the British guidelines. The showcases are airtight, with less than 0.1 air changes per day. The climate control is also of a very high level. This is controlled by implemented measuring equipment that sends a signal to the plant every 5 seconds. In addition, the showcases are equipped with opening and vibration sensors.

The works of art hang in different themed rooms, each with its own colour style. The back walls of the showcases are coloured with neutral paint, without harmful emission, in the same hue as the wall.

In short, a project with many requirements and specifications, integrally realized by the specialized team of Bruns in which all disciplines are guaranteed.

2019 11 LM SuperSint 62 A4
Client: Limburgs Museum
Designer: Limburgs Museum in cooperation with Tom Bouten (Interiorbuilder at Bruns)
Location: Venlo, The Netherlands
Surface m2: 300
Realization: 16-11-2019
Disciplines: Interior, Showcases, Graphics
Work fields: Museum
Themes: Icon Leisure

The adventure of SuperSint is a brand new exhibition dedicated to the real Dutch children’s party: Sinterklaas. Children experience the adventures of Sint en Piet. So they clamber over roofs, operate the parcel machine and feed his horse in the stable. The children practise with language, math and train their motor and social skills in a playful way. Not just for kids is the exhibition an adventure. For the older children and adults contains the exhibition a storey layer. An enrichment in knowledge about the origin of the old legends and traditions around Sinterklaas and his role among people.

The play- and learn units in the exhibition are in line with the eponymous book “The adventure of SuperSint’, written by Maranke Rinck and illustrated by Martijn van der Linden. The book and the exhibition contribute to the development of the target group.

Bruns was completely responsible for the technical design, engineering and realization of the SuperSint exhibition. A richly covered exhibition with different elements.

The parcel machine is a big part. This picks up packages which travel a 60-meter path through the foyer and end up in a decorated chimney. Another special element is the boat in the middle of the foyer. This is a boat construction of 6-meter long with a steamboat bow with a chimney on one side and a bow sailing ship with mast and slide on the other side. Besides the parcel machine and the boat, there are climbing blocks in the form of roofs with windows and scent units. Furthermore there is an horse stable with 2 decorative horses, food and an exhibit that indicates which horse can eat what.

Beyond the foyer is a memory game consist of a wall with 12 compartments, each with an object. The correctly selected boxes remain illuminated. Opposite this game there is a game wall with a motorial game and a graphic representation of a bench with characters from the story.
There are also three open books,1.8 meters high and one big Sinterklaas book, 2.3 meters high. Besides these open books, there is a special book in a T-shape that is provided with various display cases in the entire thickness of the book.

The exhibition is dismantled and stored after Sinterklaas and rebuilt the following year.

Photography: Petra Lenssen

9
Client: Museon, Limburgs Museum, LVR-LandesMuseum, Braunschweigisches Landesmuseum
Designer: NorthernLight
Location: Different locations
Surface m2: 700
Realization: 21-11-2019
Disciplines: Interior, Showcases, Audio-visual and multimedia, Graphics
Work fields: Museum
Themes: Icon Leisure

MUSIC! is an interactive traveling exhibition. The initiative of four museums: Museon (NL), Limburgs Museum (NL), LVR-LandesMuseum (DE) en Braunschweigisches Landesmuseum (DE). This exhibition arose on the occasion of the 250th year of birth of Ludwig van Beethoven. The exhibition can be visited for a certain period at each of the above partners. The first location where its installed is in the LVR-LandesMuseum in Bonn.
The result of the cooperation with all the partners is an exhibition that immerses visitors in the common music experience: around the world. Thirty interactive stations invite the visitors to listen, make and feel music. The skills for playing an instrument are not necessary. Everyone is welcome to visit the exhibition. Curiosity to new sounds and experience is just what you need.

In collaboration with the four museums, Bruns is the party that performed the exhibition in its entirety according to the design of NorthernLight. This means making the 30 stations and all exhibits in which the exhibition is provided. Together with Yipp, partner of digital communications, Bruns has taken care of the content of MUSIC! The central goal for the development of this exhibition was that all elements are easy to assemble and dismantle at the four locations.

The nice thing about this project is that it is already the third traveling exhibition for this consortium. Also at MUSIC!, Bruns is partly the owner of the exhibition and will take care of all dismantling and construction as well as maintenance.

Photography: J. Vogel, LVR-LandesMuseum, Bonn

180502TefafNYC FD Gallery 076
Client: Tom Postma Design
Designer: Tom Postma Design
Location: TEFAF New York, USA
Realization: 01-04-2018
Disciplines: Showcases
Work fields: Visitor and Information centre
Themes: Icon Art

FD Gallery TEFAF New York Spring 2018

FD Gallery (New York, United States), specializing in one-of-a-kind, extremely rare jewellery pieces from the most prestigious houses, primarily from the 18th, 19th and 20th centuries.

Tom Postma Design designed the booth of FD Gallery at TEFAF New York Spring 2018.

Photography: Mark Niederman

180502TefafNYC Hemmerle 180 Web
Client: Tom Postma Design
Designer: Tom Postma Design
Location: TEFAF New York, USA
Realization: 01-04-2018
Disciplines: Showcases
Work fields: Visitor and Information centre
Themes: Icon Art

Hemmerle TEFAF New York Spring 2018

Hemmerle (Munich, Germany), a fourth generation family run house at the vanguard of jewellery design.

Tom Postma Design and world-renowned jewellery house Hemmerle have been working closely together to create a new and inviting space for the Hemmerle presentation at TEFAF New York Spring 2018.

The new design of the Hemmerle booth reflects the radical simplicity and the technical perfection of the Hemmerle jewellery.

Photography: Mark Niederman

FelixPakhuisJpeg 1
Client: Vredescentrum vzw i.c.w. city Antwerp
Designer: Bailleul Design Agency
Location: Antwerp, Belgium
Surface m2: 500
Realization: 01-09-2019
Disciplines: Interior, Showcases, Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon History

The temporary exhibition Victory & Sadness is all about the 75 years of liberation of Antwerp. A commemoration to the ending of the Second World War, 75 years ago. Antwerp was liberated on 4th of September in 1944. From that moment, more than four years of occupation are finally over. The first victory day turns into nine long liberation months. Moths in which fear of bombs and destruction occurs. Hungry trough food shortage and concern about the fate of loved ones somewhere far away.
In the exhibition Victory & Sadness discovered the visitor, on the basis of authentic photo’s, film material, testimonials and war objects, how moment of victory and sadness alternate during and after the liberation.

In assignment of the design agency Bailleul, Bruns has developed the entire exhibition. The exhibition is made of more than 600 carton boxes of 39x39x39cm. These boxes were assembled manually by Bruns and covered with vinyl stickers. Vinyl stickers of recyclable ecofriendly material, on which the story of the exhibition is printed. The entire exhibition is constructed from cardboard boxes, alternating with wooden frames and built-in display cases. Showcases of acrylic covers, under which the collection is presented in a protective way. A special element in this exhibition is the touch screen built in honeycomb cardboard.
Finally, the exhibition is provided with sound clips. These are entirely provided by CREATE.

Photo: Vredescentrum

Verleiding Nesten Koen Mol Fotografie
Client: Naturalis - Biodiversity Center
Designer: Onne Brouwer, Pieter Aartsen, Studio Daniel Ament
Location: Leiden, The Netherlands
Surface m2: 2044
Realization: 01-08-2019
Disciplines: Interior, Showcases, Audio-visual and multimedia, Graphics, Museum lighting
Work fields: Museum
Themes: Icon Nature

Naturalis, the national research institute in the field of biodiversity, has reopened with a brand new family museum. Young and old being submerged in the wonderful world of the nature. The museum is all about seeing, doing and experiencing. In different museum halls, the visitor discovered the early live on earth, the Netherlands in the Ice age and the primal forces of our earth. Also the visitor is introduced to the surprising lines of plants and animals, they face an African elephant and they meet the T. rex Trix. In the LiveScience hall they experience the work of an researcher and collection manager. Not because of an exhibition, but by really watching the scientist in everything they do. Anyone with a nature question is welcome at Naturalis and receives an answer from an expert.

Bruns was responsible for the development, engineering and realisation of four halls: The Earth, The Temptation, The Ice age and LiveScience. The hall The Earth is about het natural phenomenon earthquakes. The traditional Japanese theatre, part of this hall, concern an ancient Japanese myth that tells the cause of earthquakes. According to the myth is the gigantic fish Namazu the founder. Only god Kashima can immobilize the fish. Bruns made an earthquake- experience, consist of real moving dolls and a moving platform to make the story play. Besides the Japanese theatre there is also a big treasury in the hall The Earth. Here you can admire the most beautiful collection of stones in showcases of non-reflecting glass specially developed by Bruns.

The temptation is a world in the art-deco style with a lot of interactivity for young audience. This hall of more than 480m2 is divided in two worlds, namelijk The Birth and The Deed. A big birth cake in the colours pink and blue is used as symbol for new live. The hole collection beautiful young stuffed animals are being presented on this birth cake. The second part The Deed is about sex in the animal Kingdom. A subject that is presented in a colourful an humorous way.

The hall the Ice Age takes the visitor to a wild nature in an inhospitable primeval landscape. With a giant scale model, designed by Daniel Ament and realized by Bruns, a completely unrecognizable landscape is visible of the Netherlands. The visitor is brought back to the Ice Age via places viewers around the model. LiveScience is against a different type of room. Here is it not going about a story, but about exhibiting the wealth of collection items and the reality of the work as a scientist or collection manager.

In short, Naturalis is a museum consisting of very rich range of multidisciplinary exhibitions for which Bruns was fully responsible for four halls. A museum with a great success for the audience. This is evident from reaching the 100,000th visitor in six weeks.

Photography: Koen Mol and Mike Bink

2
Client: Pon
Designer: Onne Brouwer, Designwolf
Location: Amsterdam, The Netherlands
Realization: 01-10-2019
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Brand experience centre
Themes: Icon Leisure

Pon opens the MOVE Mobility Experience with the aim of making visitors of all ages think about the future of mobility. Because of the busier cities, is this very important. MOVE is the first experience in the Netherlands which are designed totally in this theme. During an interactive journey, the visitor discovered the history and future about mobility.
Pon is the biggest mobility group of the Netherlands. The brands Gazelle, Swapfiets, Caterpillar, Greenwheels, Shuttel, Volkswagen, SEAT, Audi, Porsche and Bentley belong to its products and services package. The realisation of the new experience contribute directly to the liveability of the city Amsterdam. Various forms of partial transport are offered from a hub, such as the electric bicycle and car.

In cooperation with Yipp and Designwolf, Bruns developed five interactive games for the experience centre. Games that guide young and old along past, present and future of mobility.

Pon is not just about future cars. One of the five exhibits ‘Cycling city’, for example, focuses on bicycle travel. Two persons can racing against the clock via a cycle simulator. They drive through the landscape of the future and experience the benefits of a fast bicycle relative to the car. Not only the future, but also the history of mobility is highlighted. The visitor has the possibility to leaf through a big database with information by clicking on interactive pucks on the touchtable ‘History of the future’. Information in the form of old illustrations and posters which are giving an impression of how the people of the past fantasized about the future of mobility. This yields amazing insights that have even partly become reality.
The ‘Shuttle’ is a game where it is about finding the most effective route. Via an interactive table gets the players an assignment to travel from A to B by any desired means of transport. The player who makes the right choices wins. Besides the Shuttle, the game ‘Power future energy’ is also about making the Netherlands greener. The player gets a project on the big interactive map of the Netherlands and chooses the right resources that are as sustainable as possible to complete. When this game is played with 4 players and everyone makes the right choice, the furniture lights up in green and sound effects are audible.
Finally, is the dynamic of the city in the exhibit ‘City in motion’ brought to light. Tens Pon model cars are lifted up by using a lifting mechanism. Once the model cars are upstairs, they find their way down through 4 lanes that crisscross each other. The impressive effect that arises was conceived from a wink to the art Metropolis 2 of artist Chris Burden.

Pon has the ambition to change the theme of the museum every nine months in the Move mobility experience centre. The exhibits developed are of course suitable for this.

Photo: Sara-Dona Manev

KLM 9891
Client: War Heritage Institute
Designer: War Heritage institute
Location: Brussel, Belgium
Surface m2: 1500
Realization: 09-05-2019
Disciplines: Interior, Showcases, Graphics, Museum lighting
Work fields: Museum
Themes: Icon History

War, occupation, liberation is the biggest national overview exhibition about the WWll. With more than 1000 collection items, the new exhibition presents an overview of the most loaded period between 1919 and 1945 in Belgian history. The new exhibition tells the story of the occupation and liberation of the country in 1940-1944. The end of the war in Europe and Asia in 1944-1945 is also brought to the attention. Finally national socialist repression, persecution and genocidary politics in 1933-1945 are considered. Special about this exhibition is that it traces far beyond the lines of traditional military history. In addition, much attention is paid to social, political, economic and human consequences of the war. In short, the exhibition is a nuanced, historical- scientific story in which the options, possibilities and ‘choices’ form the red thread the course of the warfare.

Bruns was entirely responsible for the development, engineering and realization of the exhibition. This means that the space has been completely transformed from hull into museum. 

All the floors, walls and pieces of the ceiling are produced and renovated by Bruns. To do justice to the exhibition, there are a large number of new wall-, table-, and free-standing showcases developed and produced. Besides there are installed interactive tables. The project is of a fairly large size and has a heavily loaded subject. The spaces are low and dark. Because of this it was not always easy to work in it, but it has yielded a great result. During the entire process, Bruns was responsible for managing within the cooperation with various subcontractors. Contact with the customer again had a very pleasant course.
Landloperskolonie 1
Client: Bailleul Design Agency
Designer: Bailleul Design Agency
Location: Merksplas, Belgium
Surface m2: 750
Realization: 02-06-2017
Disciplines: Interior, Graphics
Work fields: Visitor and Information centre
Themes: Icon History

Young and old are immersed in the history and future of this potential UNESCO World Heritage. In the early 19th century, General Johannes van den Bosch founded seven colonies of charity. In the new and interactive visitor center ‘Colony 5-7’ comes this unique story of poverty alleviation and the utopian Experiment again to life.

With the support of Tourism Flanders, Kempens Landschap developed an Interactive, dynamic and multilingual visitor center. On the basis of Chronological and interactive arrangements. Visitors are included in the story of the colonies, their origin and further development. They are immersed in the personal walks, the cultural and natural wealth of the areas. This makes the visitors curious about discovering themselves in the area.

Bruns was commissioned by design agency Bailleul to assume responsibility for the realization of the new visitor center. The assignment belonged to it all Interior work, exhibits, graphics / signaling, AV hardware and various decorations.

Photography: Bailleul Ontwerpbureau

Tegel
Client: DEMAKERSVAN
Designer: Jeroen Verhoeven
Location: Rotterdam, The Netherlands
Realization: 15-09-2005
Disciplines: Interior
Work fields: Museum
Themes: Icon Art

One of the jewels of the 2012 Dutch Design Week was the Cinderella table by Rotterdam-based designers DEMAKERSVAN. The table is made from 57 layers of 13 layer multiplex. Initially, the table was designed entirely by computer. The layers were cut out bit by bit by a computer-controlled CNC router. After that, the 57 players were stuck together and finished by hand.

Twenty-three copies of this work of art were created and can now be found all over the world. Some are owned by art lovers and others are on display at the Centre Pompidou in Paris and the Guggenheim museum in New York.

Naamloos 1
Client: Benjamin Claessen
Designer: Benjamin Claessen
Location: Eindhoven, The Netherlands
Realization: 04-09-2018
Disciplines: Interior
Work fields: Museum
Themes: Icon Art
Naamloos 1
Client: Tjep.
Designer: Frank Tjepkema
Location: Amsterdam, The Netherlands
Realization: 10-01-2006
Disciplines: Interior
Work fields: Museum
Themes: Icon Art

The Chair of Textures is made from stainless steel. The beautifully intricate details are made using a laser cutter. This is an example of what you can achieve with modern technology. All the shapes of first drawn on a computer. After that, the laser cutter cuts the shapes into the sheet material. If you look carefully, you can see that the chair is constructed from three layers of stainless steel sheeting. The chair features all kinds of details. The legs are enveloped in flames. The front legs feature a flower pattern and a heart and butterflies are incorporated into the back of the chair. What makes this chair unique is that the Tjep designers have not allowed themselves to be restricted by the traditional chair shape. The planes and butterflies interweave outside the traditional chair boundaries. The Chair of Textures is being sold by Droog design.

Espace Des Rennes 9
Client: Espace des Science
Designer: Espace des Science
Location: Rennes, France
Surface m2: 250
Realization: 21-06-2016
Disciplines: Interior, Audio-visual and multimedia
Work fields: Science centre
Themes: Icon ScienceIcon Technology

The ‘Espace des sciences’ centre, which may be translated as the “Science Centre”, is an organization dedicated to the promotion and the diffusion of scientific, technical and industrial culture to a wide audience.

The ambition of the Espace des sciences is to share with the largest amount of people, the pleasure of learning about scientific knowledge. Its goal is to give rise to scientific vocations as its audience is wide and particularly young. A direct connection between scientists and people at large is promoted. To make science accessible, visitors are invited to experiment and manipulate. The Espace des sciences owns 3 exhibition rooms (each of 300 m²), a 95-seater planetarium and has at its disposal a 450-seater lecture hall. The Espace des sciences imagines, creates and presents its own exhibitions (touring or not), its own astronomy sessions, its own books, magazine and website.

Laboratoire de Merlin
After 10 years of scientific adventure, Merlin decided to completely transform his laboratory. Find Galette and Ribot, his faithful apprentice in a transformed space ready to welcome you to new scientific experiments!

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Client: VVV Zeeland
Designer: MMEK’ experience bv
Location: Renesse, The Netherlands
Realization: 01-03-2018
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon Leisure

The VVV is the place to get inspiration for a holiday in Zeeland. You can find there all kinds of information about Zeeland, its attractions and accommodations (from hotel to camping and more). The staff knows the region like no other and are happy to give extra tips or inspiration for a unique holiday in Zeeland.

The new VVV inspiration point in Renesse opened on Tuesday 27 March 2018. The building is actually a small museum where people can get a quick first impression of Renesse and Zeeland.

The consumer of today has high demands on how and where he goes on vacation. He has already seen and done a lot, and wants to be informed in other ways. People do not want to just get a flyer anymore. They want to get inspired. Experience something. VVV Renesse thereon responded through various interactive exhibits that already tell a little more about the most beautiful places in the region in their own way. Of course, the flyers are still there and the tourists can always contact the staff behind the counter.

Renesse is after Domburg the second Zeeland Tourist Office that is arranged according to the new formula. The intention is that the other 16 branches will follow soon.

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Client: Municipality of Kasterlee
Designer: Bailleul Design Agency
Location: Kasterlee, Belgium
Surface m2: 250
Realization: 30-09-2017
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon Leisure

Kasterlee’s new tourist information office is open to residents and visitors of Kasterlee. Kasterlee is an outstanding tourist town with over 90 trade patients, 285.000 overnight stays and dozens of tourist events. From the moment the white building was acquired next to the town hall, it was clear that the new tourist information office would be housed there. Over the last ten years, the number of desk visitors in the tourist information office was evolved from 2.700 visitors in 2000 to 11.000 visitors in 2017, an important indicator for continuing personal and direct reception despite the new media.

The new regional tourist information office focuses on the themes pumpkins, gnomes, gastronomy and active recreation. The reception desk and the experience space from the pivot of the tourist information office. It is a very innovative office with a lot of attention to the experience: a life-sized and lifelike leprechaun in which children can climb, a part in which you will find all the facets of the pumpkin, a handbike on which you discover the Kempen virtually, an annual line of the most important activities in Kasterlee, a gourmet corner where you can discover all the sweets, a virtual top ten of Kasterlee ... but especially with an emphasis on an experience for everyone . This tourist information office will be a big one have economic added value for the more than 90 trade patients and others companies and therefore Kasterlee has invested in the construction of the new tourist information office because a good reception will provide repeat visits, increase the visit frequency, longer stay and higher spending by tourists.

Photography: Bailleul Ontwerpbureau

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Client: Foundation Museum of World Cultures
Designer: NorthernLight
Location: Leiden, Arnhem, Utrecht, Zwolle
Surface m2: 40
Realization: 28-09-2017
Disciplines: Interior, Showcases, Graphics
Work fields: Museum
Themes: Icon History

With over 375.000 objects, the Tropenmuseum, Africa Museum and the Museum of Anthropology manage a huge amount of usage prescriptions from around the world. Most of this is stored in the underground depot which of course is a reals shame. For that reason, they asked a number of well-known Dutch people to choose their favorite items from this enormous collection. These specially assembled collections are featured in exhibitions presented specially for that purpose built mini museums at different NS stations in the Netherlands. With a design from NorthernLight, Bruns was responsible for the construction and installation of the various mini museums.

The start of the first museum with the Museum of Floortje took place from June 21 to July 23, 2017 on the platform of Leiden Station. The collection of Floortje Dessign, known as radio and television presenter, program maker and author of travel stories, consisted of a special collection of treasures from the sea. On Thursday, July 27th, it was up to music artist Kenny B to open his museum at Arnhem Station. The exhibition with all kind of instruments that remind him of it’s origins was visible until August 20, 2017. With objects about sport and play, the third museum of freestyle football player and television presenter Soufiane Touzani was opened at Utrecht Station. Finally, Reporter and presenter Filemon Wesselink opened his mini museum at Zwolle Station. The exhibition contained a large portion of ‘girlpower’, including special amulets, goddesses and sculptures that provide protection or stimulate fertility. The museum of Filemon is closed on October 22, 2017.

Photography:
Jacqueline Spaans
Studio 38c

1720thCenturyGallery
Client: Foundation The Rijksmuseum Amsterdam
Designer: Wilmotte & Associés, Cruz y Ortiz arquitectos
Location: Amsterdam, The Netherlands
Surface m2: 14500
Realization: 12-04-2013
Disciplines: Interior, Showcases, Museum lighting
Work fields: Museum
Themes: Icon ArtIcon History

The Rijksmuseum is the most famous museum in the Netherlands. After ten years of alteration, renovation and restoration, the entirely renewed Rijksmuseum was opened by the Queen on 13 April 2013. On the next day, on Sunday 14 April 2013, the Rijksmuseum opened its doors again to the public.

In the new Rijksmuseum absolutely everything is new! There is an entirely new installation, a fully renovated building (based clearly on the architecture of Cuypers), new public facilities, in newly laid out garden and a brand-new Asian Pavilion. The Night Watch is the only exhibit to be returned to its original location. In 80 rooms, 8,000 art and historical objects tell the story of 800 years of Dutch culture from the Middle Ages up to the present day.

As exhibition constructor, Bruns was responsible for furnishing the Asian Pavilion, the Special Collections exhibition and 20th century Gallery. In addition, Bruns B.V. was asked to develop all the mountings for the museum pieces and eventually install them on location.

The Asian Pavilion is a building designed by Cruz y Ortiz arquitectos that houses the museum’s collection of Asian art. The exhibition in the Asian Pavilion covers a surface area of approximately 300 m2 and is divides over two storeys. There is a serene exhibition which consists of free-standing images made from various materials on pedestals and various display cabinets where the emphasis is on wall-hung cabinets. The collection displayed is extremely diverse both as regards to geography and period. The exhibition is subdivided into a number of geographical areas (such as India, Japan, China, Indonesia, etc.).

The Special Collections exhibition concerns an exhibition designed by Wilmotte & Associés S.A. in the basement of the museum which covers a surface area of approximately 1,300 m2. It is a high density exhibition displaying related collections of silver, glass, porcelain, pottery, weapons and model ships. These objects are displayed exclusively in display cases designed in line with the architecture.

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Client: AG Vespa
Designer: Beyer Blinder Belle, Christophe Gaeta, Ingenieursbureau Arcade
Location: Antwerpen, Belgium
Surface m2: 1500
Realization: 12-07-2013
Disciplines: Interior, Showcases, Audio-visual and multimedia, Graphics
Work fields: Museum
Themes: Icon History

The Red Star Line or Société Anonyme de Navigation Belge-Américaine (SANBA) was a Belgian shipping company that ran a regular service between Antwerp and New York and sometimes between Antwerp and Philadelphia.

Op 28 September 2013 the Red Star Line Museum opened in the historic pavilions which have been recognised as a listed building since 2001. For four million Europeans this was where the journey started to the ‘promised land’, namely the United States and Canada. The museum focuses on the stories of former passengers of the Red Star Line. Those stories supplemented by witness accounts by modern migrants in order to present a picture of migration over time.

The basis of the Red Star Line Museum consists of stories of people who travelled to America with the shipping company. The focus is on six witnesses, including Albert Einstein and Irving Berlin. The main exhibition takes visitors along the various phases of the journey from the travel agents in Warsaw to the new life in the United States. The aim is to give an impression of the tough journey European migrants had to complete in order to seek a better future.

The last part of the exhibition links the past with the present in order to show that migration is universal and timeless. With a view to providing a better impression of all the stories collected by the Red Star Line Museum, the collection contains various personal items such as photos and documents, as well as objects donated to the museum by the descendants of the passengers.

The Red Star Line Museum is a museum packed with memories, at an authentic location, where the focus is on the visitors’ experience. The forgotten history is brought to life from the perspective of the people who experienced it.

Photography: Michel Wuyts

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Client: Foundation Natura Artis Magistra
Designer: Kossman.dejong
Location: Amsterdam, The Netherlands
Surface m2: 850
Realization: 19-09-2014
Disciplines: Interior, Showcases, Audio-visual and multimedia, Graphics
Work fields: Museum
Themes: Icon LeisureIcon NatureIcon Science

Her Majesty Queen Máxima of The Netherlands has opened Micropia in Amsterdam on the 30th of September 2014. Micropia is a unique museum that is set to inspire the general public, encouraging their interest in microorganisms and microbiology.

The visual and the experiential are central, while the focus is firmly on the mostly positive relationship between microbes and humans. Bruns developed world’s first museum of microorganisms. Bruns was responsible for the technical development, engineering, production, installation, and realization of the complete exhibition which is designed by Kossman.dejong, an Amsterdam-based exhibition design studio. While Kossman.dejong was responsible for the overall concept and scenography, ART+COM Studios, located in Berlin — Germany, worked primarily on the conception, design and development of the media exhibits.

Micropia aims at becoming also an international platform for microbiology that brings diverse interest groups together in order to bridge the gap between science and the general public. The uniqueness of Micropia lies in its mix of living and virtual microbes. Most exhibits show living microorganisms as well as having a media extension. Film, images and text provide insight into microbe appearance and behaviour, and the diversity of the microorganism relationship with humans.

Photography: Maarten van der Wal en Thijs Wolzak

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Client: Pidpa CV
Designer: NorthernLight
Location: Herentals, Belgium
Realization: 11-09-2013
Disciplines: Interior
Work fields: Visitor and Information centre
Themes: Icon LeisureIcon NatureIcon Science

Discover the wonderful world of water at Hidrodoe: fun – exciting – educational.

It is not a museum in the strict sense of the word but a real hands-on experience centre which fully involves visitors and even allows them to experiment. By experimenting with more than 80 mental and physical water-related displays visitors, and particularly children, can expand their knowledge of water. The Water Maker is displayed in the central section and shows all the phases that water goes to before it comes out of the tap is drinking water.

In Hidrodoe you can also experiment with water in the open air in the Blue Water Garden. Here you will find fantastic experiments such as the pump game, the water umbrella, the spring fountain and the hydraulic lift.

Tegel
Client: Petroleum Development Oman LLC
Designer: NorthernLight
Location: Muscat, Oman
Surface m2: 700
Realization: 12-11-2010
Disciplines: Interior, Graphics
Work fields: Science centre
Themes: Icon NatureIcon ScienceIcon Technology

Petroleum Development Oman’s new EcOman Center in Mina al Fahal is a journey through the evolution and future of energy. The EcOman Center is a centre where visitors of any age can learn about the possibilities, and the use, of sustainable sources of energy.

The center focuses on three themes: Power Tower, Better World and Energy Journey.

Power Tower
Visitors start their tour with the Power Tower, which shows the sources and the impact that energy has using technical illustrations, animations and interactive demonstration models.

Energy Journey
Visitors can then discover how human beings have developed technologies to use natural sources of energy. This starts with the discovery of fire and continues to the present day and the combustion of fossil fuels and production of electricity.

Better World
Visitors continue on to the Better World where they will learn how you can have a positive impact on the world. Here they will see models of eco-friendly houses with displays showing how eco-friendly resources, recycling programmes and energy storage take place in practice.

Nu Cmin 120929 085
Client: Municipality Genk
Designer: NU Architectuuratelier
Location: Genk, Belgium
Surface m2: 1500
Realization: 12-06-2013
Disciplines: Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon History

C-mine, which is housed on the foundations of the mine in Winterslag and is a site which is designed to stimulate creativity. C-mine intends to be a meeting place for people who want to be stimulated in their professional lives or leisure time by various forms of creativity and creative innovation. C-mine brings vitality and offers new experiences, stimulates curiosity and challenges people to make new discoveries. The C-mine site is a unique, authentic and wondrous place with a living past and an interesting and creative exhibition. C-mine is a place where a wide variety of people and ideas meet each other and share their creativity. A visit to the site is an experience that will excite any visitor.

With C-mine you’ll achieve an ‘inexhaustible’ highlight. An impressive fan welcomes you for a special tour that will take you through the underground passageways. You will be surprised with original installations that will touch your senses with no doubt.

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Client: Technopolis
Designer: Technopolis
Location: Mechelen, Belgium
Realization: 30-10-2015
Disciplines: Interior, Graphics
Work fields: Museum
Themes: Icon Technology

‘Become Entrepreneur’ will cover 2 ‘clusters’ of the existing interactive exhibition Xplora. Xplora is primarily intended for 8 to 14-year-olds. These youngsters are in a crucial phase of life in which they make the first decisions that determine their further educational and career choices. The exhibits are set up in clusters of three or four, based on a profession that fires the imagination. Youngsters are encouraged to try out and experiment with the interactive exhibits. They are also offered information on real courses and professions that they can choose later.

31958885 975769445914251 270087034134069248 O
Client: Weaving Museum Geldrop
Designer: Bob Bruns
Location: Geldrop, The Netherlands
Surface m2: 500
Realization: 02-05-2018
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon History

The Weverijmuseum Geldrop, a unique museum of its kind, that really brings the memory of Geldrop to life as an important textile city in the 19th and 20th century. This starts with the property in which the museum is housed: a striking factory building at the Kleine Dommel, in which the “Wollenstoffenfabriek A. van den Heuvel and Son” was located. It will be reinforced when you enter the museum. A lot of activity. The weaving looms, often wonders of technology, are clogged as they are called by the weavers and are served by enthusiastic volunteers who used to be active as weavers or otherwise involved in the textile industry.

Bruns was as the developer and producer responsible for the engineering of all interior components (incl. dimensions, colors and material choices) graphics that are part of the overall presentation of the interior components and the integration of multimedia hardware.

A centerpiece of the new museum is the Technique Wall. Dozens of photos, texts and dates are presented on a 4 x 14 meter long wall that show the development of machine technology. The narration by means of many cartoons make it very attractive for the visitor to keep searching for the year and technique. This wall can be operated interactively by means of joysticks, whereby a virtual shuttle spool runs along the timeline. An experience for young and old!

Responding to the latest developments, the new museum is set up in such a way that the visitor can find his or her way in the museum on the basis of age or interest. In doing so, the visitor gains knowledge about the building, about all kinds of aspects related to weaving and the related looms and machines. The development of the weaving industry in the Netherlands and the role played by the textile industry in Geldrop-Mierlo in the region have also been included.

Photography: Marco Magielse

BPN 4833 Kopie Kopie
Client: Tourist Office Zeeland
Designer: Potztausend
Location: Goes, The Netherlands
Surface m2: 140
Realization: 29-11-2018
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon Leisure

VVV Goes is the sixth location that has been transformed into the new VVV Inspiration Point formula of Zeeland. In the new Inspiration Point the visitor experience stories of the city and surroundings in word and image. Via interactive screens visitors are informed about sights, history and events of Goes. Director of VVV Zeeland Erik van den Dobbelsteen says: “The information keeps, but mainly inspiration and experience are central now. In the new design there is chosen for a dynamical approach, which the visitors give the possibility to discover the Zeeuw in himself.VVV Goes is the sixth location that has been transformed into the new VVV Inspiration Point formula of Zeeland. In the new Inspiration Point the visitor experience stories of the city and surroundings in word and image. Via interactive screens visitors are informed about sights, history and events of Goes. Director of VVV Zeeland Erik van den Dobbelsteen says: “The information keeps, but mainly inspiration and experience are central now. In the new design there is chosen for a dynamical approach, which the visitors give the possibility to discover the Zeeuw in himself.

Special about this renovation is that a joint entrance has been realized with the adjacent Historical Museum the Bevelanden. A combination visit is now made easy. In addition, the viability of both is increased, so that the Beverlands heritage is preserved.

In the renewed VVV Inspiration Point immediately sets an atmospheric tone with soft and light colors that invite. On the wall are nice overviews of what Goes and Zeeland has to offer. These are to follow in Dutch and German language. The walls have modern interactive technology, like a touchscreen upon which the visitor can choose information and pictures by himself. Also the wall is provided with through-holes, which in you can see photo’s. Beside there is a table-touchscreen which images and information can be found over the hole province. These images can also be enlarged and rotated. In the renewed VVV Inspiration Point immediately sets an atmospheric tone with soft and light colors that invite. On the wall are nice overviews of what Goes and Zeeland has to offer. These are to follow in Dutch and German language. The walls have modern interactive technology, like a touchscreen upon which the visitor can choose information and pictures by himself. Also the wall is provided with through-holes, which in you can see photo’s. Beside there is a table-touchscreen which images and information can be found over the hole province. These images can also be enlarged and rotated. 

A special element in this Inspiration Point is ‘the green room’. This is a space with green walls and a screen. On the screen the visitor can chose a photogenic Zeeuwse background and have themselves photographed. Examples of these backgrounds are: the harbour of Goes, the steam train or the Zeeland bridge. When the picture is made the visitor can full in his email and address to receive free the picture as Zeeuws souvenir. 

For the visitors which are less interested in all the modern technology, the Inspiration Point has still leaflets and hospitable employees. 

 

20190307 0038 Bewerkt
Client: VVV Goeree-Overflakkee
Designer: Potztausend
Location: Ouddorp, The Netherlands
Surface m2: 185
Realization: 01-03-2019
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon Leisure

The tourist office Goeree-Overflakkee established in ‘t Blaeuwe Huus in Ouddorp is no longer reminiscent of a traditional tourist office. The visitor can, in a contemporary and interactive way, explore what to see and do at Goeree-Overflakkee in the new inspiration point. With his tourist office, moderator Jeroen den Hollander want to fill in the hospitality in a modern way: “We want to receive guests in a unique way and inspire them to discover more of our beautiful island. The guests expects more and more experience and interaction and this new inspiration point fully responds to that. In addition to visitors, it is also interesting for residents to visit.” Alderman Tea Both agrees with Jeroen; “The new tourist inspiration point is really special, an asset to the island.” This project was created under the leadership of Patrick Polie of DestinatieX.

Bruns, in cooperation with design agency Potztausend and Tekst en Uitleg, has applied experience in different ways in the new inspiration point.

There is an interactive table that shows the highlights of the island through projection. Visitors have via a big touchscreen influence at which theme becomes visible on the table. When the choice is made, the location appears on the table, at the touchscreens information and at the big wall behind the table photo’s about that area. Also visitors can see a video about the island in a counterfeit interior of an old RTM tram, where movement effects in the benches feel like you’re actually taking a tram ride. Further down the inspiration point, famous residents of Goeree-Overflakkee, such as Dave von Raven and Richard Groenendijk, talk about their favourite places on the island. Also there is a pop-up museum with mini exhibitions of museums.   

In short stories from the surroundings are told, partly through the audio-visuals and animations of Create, in a museum way. The themes nature, water, cultural history and heritage are central to this. Water is a very important theme for the island. Attention has been paid by projecting water sports images and current weather conditions such as; wind speed and wave height on real surf sails. The visitor can also choose a fish menu on a culinary table, which appears on a plate with an explanation of the fish in question.

Photography: Wim van Vossen

BPN 0720
Client: VVV Zeeland
Designer: MMEK' experience bv
Location: Domburg, The Netherlands
Surface m2: 100
Realization: 19-02-2016
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon LeisureIcon Nature

On Monday, January 4th, 2016, VVV Domburg started with a real metamorphosis.
The store has been converted from information point to inspiration point. There is a new formula developed where guests are offered a Zeeland experience. The renovation took 6 weeks and on Friday 19th of February 2016 the new VVV Inspiration Point was reopened.

The consumer of today has high demands on how and where he goes on vacation. He has already seen and done a lot and wants to be informed in other ways. People expect more than just only a flyer. They want to get inspired. Experience something. VVV Zeeland has responded by means of a touch table with an interactive map of the
province, headphones that show various Zeeland dialects and an inspirational screen with images of the most beautiful places in the region. Of course the flyers have also been given a place in the renewed building and the tourists can as usual contact the staff behind the counter.
Domburg is the first Zeeland Tourist Office that is according to the new formula
furnished. The intention is that the other 17 branches will follow soon.

Tegel
Client: VVV Alkmaar
Designer: MMEK’ experience bv
Location: Alkmaar, The Netherlands
Surface m2: 150
Realization: 23-03-2018
Disciplines: Interior, Graphics
Work fields: Visitor and Information centre
Themes: Icon Leisure

When you are visiting Alkmaar, VVV Alkmaar is of course the starting point for your day out! They will tell you what you absolutely can not miss when visiting this beautiful monumental cheese town. They are located in one of the most beautiful icons of Alkmaar, the Waag building, where the cheese market takes place on the Friday between April and September. In the spacious store you will find a wide range of gift vouchers and of course real Alkmaar (cheese) souvenirs.

30530
Client: South Limburg Tourist Office
Designer: Led by Edith Kurris
Location: Valkenburg a/d Geul, The Netherlands
Surface m2: 65
Realization: 22-05-2019
Disciplines: Interior, Audio-visual and multimedia
Work fields: Visitor and Information centre
Themes: Icon Leisure

“Our world changed and we change whit it”: said Anya Niewierra, Managing Director of visit South Limburg, during the launch of de new name and logo. The oldest tourist information office in the Netherlands has changed its name after 134 years. The reason for this was the growth in the number of foreign guests and de changing role of the VVV. Anya Niewierra explains: “The name VVV mainly refers to our information task. However, we do more than that. Besides providing information and taking care of the marketing, we operate a route point, an event point and an online ticket service. Also we write tourist visions and prayer books, advise companies and governments, do market research and realize European projects.” In short, the organization has become a booster and connector in tourism. The word ‘Visit’ in the name has been chosen, because it is known to younger generations and foreign guests. What similar the target group is where the focus will be on the coming years.

The renewed location in Valkenburg is now the Visit South Limburg Experience, where the word inspire is central. The new experience enters the role as shop and source of inspiration for a further visit to the region. In a contemporary manner the visitor experience the trusted services and difference experiences. 

For example, the visitor is greeted by the locals of Valkenburg who, after a welcome by Mayor Jan Schreven, take the guest to their favourite spot. There is also, for example, the new virtual reality film about South Limburg, which can be viewed with VR glasses. This film introduces the visitor to the eventful history of South Limburg as source of Europe. In the green screen photo studio the visitor can be photographed at a unique location in South Limburg. For example, it is possible to stand on the stage of the famous Pinkpop festival. In addition, the many tourist highlights of South Limburg are shown on various online screens. The visitor can of course book events, taste regional products, buy the VVV Gift Card or get personal advice from one of the expert employees. After all, it remains a reliable tourist office.   

    

Vilvite2
Client: Sartor Holding AS
Designer: NorthernLight
Location: Sotra, Norway
Surface m2: 1000
Realization: 22-05-2015
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Science centre
Themes: Icon LeisureIcon Technology

This week the newly built science centre VilVite, of which planning, design and development/build has been executed by NorthernLight and Bruns, will officially open its doors.

VilVite is a modern science centre located in Bergen, Norway. It opened May 2007, has 2400 m² exhibition area and attracts approximately 115 000 visitors per year.

The vision of the shopping centre is to “offer a friendly and pleasant shopping experience”. To support this they want to offer a variety of experiences to make people stay longer in the centre. They also want to communicate their social responsi- bility through investing in an extensive community program. As part of the package they want to present experiences beyond pure entertainment giving additional values to the visit. This VilVite branch should place somewhat more emphasis on entertainment than education compared to our existing science centre. And there is no intention to offer curriculum based educational school programs like VilVite does. Some of the content has to relate to the local industry, which to a great extent is oil and gas oriented, including a subsea centre of expertise.

photography: Thor Brødreskift / VilVite Sotra

MEW 098 MW1 8655
Client: The Postal Museum
Designer: KCA London
Location: London, England
Surface m2: 200
Realization: 29-06-2017
Disciplines: Interior, Graphics
Work fields: Museum
Themes: Icon HistoryIcon Leisure

Let your children run off steam in the miniature world of mail. There’s sackloads of fun to be had! The Postal Museum has a dedicated play space for children aged 0-8 which is perfect for little ones to exercise their imaginations and use up excess energy. It features: Trolleys, pulleys, slides and chutes, Weighing machines, letter boxes and a vintage post van. Toy town building blocks, Uniforms to try on, an interactive Sorting Office and a mini neighbourhood of streets and houses. The perfect family stopping post? We’ve got it… Sorted!

Fotografie: Copyright The Postal Museum / Miles Willis

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Client: City Kortrijk
Designer: noAarchitecten, Madoc bvba
Location: Kortrijk, Belgium
Surface m2: 3000
Realization: 08-10-2014
Disciplines: Interior, Mechatronics, Robotics
Work fields: Museum
Themes: Icon HistoryIcon Nature

Texture tells the story of the linen and flax industry. It is a story with extremely strong roots that bear witness to tough skill and entrepreneurship, of daring innovation and adaptability and of continual self-reinvention. In three rooms, set up as an authentic flax depot (1912), visitors can find out about the revolutionary development caused by a flax industry in this region. Visitors will not only be surprised by the historical accounts, but also be amazed and inspired by stories of the present and the future.

Flanders has for centuries been famous for all in its textile production and linen has played a key role! In former times, luxury products such as lace and damask were extremely popular among the aristocracy and bourgeoisie. The basic linen that was woven here on a massive scale was intended for daily use. Along the banks of the river Leie a flax processing industry grew up which conquered the world. ‘Courtrai flax’ is still a top quality product that is known and sought after internationally.

Three rooms, three stories
You use flax every day without knowing it and in unexpected locations. Designers, scientists and entrepreneurs make maximum use of it. Discover, taste, feel and test their products in the Wonder Room.

The Leie Room tells the story of the flax and linen industry. It is a story of highs and lows, people who, without any outside help, continually found the resilience to survive serious crises. It is a fascinating story of thinkers who dared to do.

Under the golden crown is the Treasure Room. This is the place to marvel at the beautiful damasks, laces, handwork and fine fabrics that enrich this exceptional textile collection.

DSC 0623
Client: Verstraete | Vanhecke
Designer: Bailleul Design Agency en Architectenbureau Michel Janssen bvba
Location: Tongeren, Belgium
Surface m2: 750
Realization: 01-06-2016
Disciplines: Showcases
Work fields: Museum
Themes: Icon ArtIcon History

The doors of the museum site of the basilica are open for general public since Saturday, June 4th, 2016. Since Bruns has been working there for the last months, the church treasures are now revealed in all their splendor.

The collection of the Teseum counts 259 special collection items. How they came in Tongeren? Who took care of it? What do they mean? You can get the answers to these questions via a multimedia guide. Children and young people are introduced to the church treasures, albeit on a cool and contemporary manner.

The unique collection of fascinating stories and high tech go hand in hand in the new Teseum. Every effort is made to appeal to both you and old. Children and young people follow their own course with an app that suits their environment. One learns about the basilica, how it came about, what it is made and how it is used.

In a sublime historical context – the chapter house, Romanesque tower, convent, cloister and monastery gardens – you can see the rich collection of the church treasure displayed in the new museum. This treasure, is extraordinary and practically complete, and includes arts from the 6th to the 20th century.

The modern scenography, by designers Bailleul and Michel Janssen, takes you to a unique museum experience through the ancient church treasure. At the heart of the museum you can find historical treasure. A toning’s form in 1516 (compared to a current flyer) – today preserved at The British Library – shows the church treasure in 1516 as then publicly shown to the faithful. Unique to this fact that 90% of the objects are shown on the form sill, 500 years later, is in the possession of Tongeren.

You will also be sucked into the strong musical character of the collection. The medieval manuscripts are brought to life thanks to the collaboration with the Alamire Foundation, International Center for Study of Music in the Lower Countries. The thematic story ends at the Coronation Celebrations, a few years ago recognized as Flemish Intangible Cultural Heritage. Thus, the bridge is established between past, present and future.

Photography: Architectenbureau Michel Janssen

 

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Client: Terramar Museum
Designer: NorthernLight
Location: Kralendijk, Bonaire
Surface m2: 150
Realization: 06-08-2016
Disciplines: Showcases
Work fields: Museum
Themes: Icon History

The Caribbean Islands are some of the most highly regarded travel destinations in the world. Most tourists however don’t have any historical knowledge of the Carribean intoxicating mix of cultural confrontations, that left and still leave their traces. With thousands of visitors pulling in on daily basis Terramar offers a platform to tell this story. Understanding this history can provide visitors with a richer and more satisfying view on this beautiful part of the world.

The overall idea of the Terramar Museum is to tell the stories behind historical objects by staging encounters with local habitants of the Caribbean in different historical times. Amerindian talk about their first encounters with a European colonialists, a slave talks about the harsh life on the plantations. Through a combination of historical artefacts, fascinating stories and interactive experiences, history comes to life at Terramar Museum.

7
Client: Techmania Science Centre
Designer: A.M.O.S. Design
Location: Pilzen, Tsjechië
Surface m2: 10000
Realization: 18-04-2014
Disciplines: Interior, Mechatronics, Robotics
Work fields: Science centre
Themes: Icon ScienceIcon Technology

The Pilsner Techmania Science Center is one of the most unique projects of its kind in the Czech Republic.

The goal of Techmania is to help the public, especially young people, to get more familiar with science, technology and with the development of human knowledge in general. Another aim is to point out the unanswered questions for which the next generation, the young visitors of the science center, would find answers.

Techmania is based on explanations of particular physical or mathematical principles by means of game-like activities. The interactivity involves visitors making the exhibits move, so the natural principle will be demonstrated by the particular process. In these cases, learning is based on personal experience.

VEXIC 0345
Client: Tata Steel Ijmuiden BV
Designer: DST- The experience agency
Location: Ijmuiden, The Netherlands
Surface m2: 600
Realization: 01-10-2018
Disciplines: Interior, Graphics
Work fields: Brand experience centre
Themes: Icon Technology

Tata Steel is market leader of Europe as a producer of high-grade steel for the automotive industry, packaging industry and mechanical engineering. They works following the strategy to help their customers overcome the challenges and be more successful in their market by creating innovative products and services. In this strategy are the following priorities important to Tata Steel: ‘Customer Focus’, ‘Innovation’, ‘Operational Excellence’, ‘Responsibility’ and ‘People’. Tata Steel felt the need for a reception area located in the current Innovation Centre of Ijmuiden to give the full attention during the first meeting with their customers. Bruns, in cooperation with DST- the experience agency, has created and realized a reception area with the aim to create a new Visitor Experience. The reception area is furnished in such a way that Tata Steel can efficiently and thoroughly zoom in on the issue of the visiting (potential) customer, looking for really needs and challenges.

The reception area consist of: a welcome lounge area with bar, pantry employees, serious game pantry, serious game wardrobe, serious game display case, conversation space closet and conversation space table & seating. The most important element in this project is the serious game display care where the context of customer visits can be sketched by using tools such as AV, projection mapping and a customer engagement (interactive objecttheater).

When the acquaintance has taken place in the reception area, guided tours of work visits can be planned at the nearby high-tech labs of Automotive and Packaging. Bruns, together with DST- the experience agency, made the tours tangible and applied structure to them using signposting and banners.   

Photography: Tata Steel

Tegel
Client: Toerisme Vlaams Brabant
Designer: Fugzia
Location: Tremelo-Baal, Belgium
Surface m2: 250
Realization: 28-06-2016
Disciplines: Interior, Graphics
Work fields: Museum
Themes: Icon HistoryIcon Leisure

Sven Nys Cycling Center: The place for off-road cycling
On Tuesday, June 28 the Sven Nys Cycling Center is opened in Tremelo-Baal, Beglium. The Center is the place for off-road cycling in Flanders and is located on the beaytiful domain Balenberg, where the annual Grand Prix Sven Nys is organized. The center is not a classic museum but an experience center where you will be immersed in the atmosphere of cyclocross: pain, suffering and all kind of different shirts. It is aimed at children, schools, tourists but especially for the real bike fanatic.

The experience center is the hub of the Sven Nys Cycling Center. Amoung the champoin jerseys you walk from one historical moment to another cycling victory. One can take a look at the camper field where the riders are preparing for a race. Sports enthusiasts can in a sandbox testing themselves how far they get themselves and there is also a possibility to test themselves in the Energy Lab that belongs to the center. At the bar you can expand your cycling knowledge via a challenging quiz. And after all that effort, one can relax and chat afterwards at the Velo bar!

Photography: BELGA

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Client: The province of Antwerp
Designer: Pronk Studio
Location: Kalmthout, Belgium
Surface m2: 450
Realization: 06-07-2019
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Museum
Themes: Icon Leisure

In the Suske and Wiske museum, visitors themselves go on strip tour. Cartoonist Willy Vandersteen takes children from 8 to 12 years old in his old villa. He lets them playfully discover via an interactive journey how to make a good comic strip. In this museum are learning, experiencing and doing central. In addition to receiving school groups, the museum will also be accessible to private individuals from now. In the Suske and Wiske museum, visitors themselves go on strip tour. Cartoonist Willy Vandersteen takes children from 8 to 12 years old in his old villa. He lets them playfully discover via an interactive journey how to make a good comic strip. In this museum are learning, experiencing and doing central. In addition to receiving school groups, the museum will also be accessible to private individuals from now.
Drawing a new comic goes through nine different zones, which stimulate the imagination and creativity of the visitor. The zones consist of: Improvisation, Villains, (text)balloons, Time machine, Problem, Wonder, Body language, Characters and Atmosphere. All previously shown characters from the various series, periods or storylines of Vandersteen can be used through the visitors.

Bruns has realized the new exhibition in the museum tour and the welcome of Suske and Wiske museum follow the design of Pronk Studio. 

Visitors enter the former villa of Vandersteen. The reception consists of a counter where the visitor buys the tickets and has the possibility to store his coat and/or bag. Also there is a museum shop and seating area. Bruns has realized the new exhibition in the museum tour and the welcome of Suske and Wiske museum follow the design of Pronk Studio. Visitors enter the former villa of Vandersteen. The reception consists of a counter where the visitor buys the tickets and has the possibility to store his coat and/or bag. Also there is a museum shop and seating area. 

When the visitors are checked-in, they are going to the intro zone. In this zone is presented the real storyteller Willy Vandersteen. After the explanation starts the doing-tour in the theme spaces. In each zone discover the visitor a certain aspect or element of a comic strip. Every exhibition element in the room has the appearance of the Suske and Wiske image. 
The visitors write his own story by speaking text, eliminating villains in the game ‘Who is it?’, choosing the correct text in the text balloon, traveling to the right destination by the time machine, reading the problem statement as news massage at the television of aunt Sidonia, searching for answers of different assignments, imitating postures and facial expressions, discovering of various characters and finally putting together the right atmosphere. The story is complete when the visitor pass all the zones. Afterwards, Willy Vandersteen thanks the visitor for helping to write the story. At the reception desk, the story is printed to take home.
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Client: Foundation SUPERMODELS
Designer: Concern
Location: Traveling Exhibition
Realization: 17-04-2014
Disciplines: Showcases
Work fields: Museum
Themes: Icon Art

SUPERMODELS is an overview, in miniature, of key Dutch designs in the field of furniture, interiors and architecture. Iconic works by modern designers are linked to earlier examples from the time of Gerrit Rietveld and H.P. Berlage. In this way, SUPERMODELS reflects the creativity of Dutch designers and architects, and reflects the rich heritage from which the current generations have developed. The exhibition consists mainly of 3D printed furniture. After starting in Milan, followed by a successful exhibition at the Stedelijk Museum Amsterdam, SUPERMODELS was on display in Tbilisi in Georgia in September. At the invitation of the embassy and with the opening being performed by the local mayor, the show in the Europe House on Freedom Square attracted a substantial number of visitors. In October 2014, SUPERMODELS was featured during the Dutch Design Week in Strijp-S in Eindhoven which was one of the top locations during the event. The Clock Building is a former Philips factory building and, during the DDW, offered space to around 100 participants from a variety of design disciplines.

Tegel
Client: Autonomous municipal company Borgloon
Designer: Design agency Bailleul
Location: Borgloon, Belgium
Surface m2: 1500
Realization: 29-03-2019
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon Leisure

The Syrup Factory in Borgloon is one of the last remnants of the industrial processing of fruit into syrup. The historical core of the steam syrup factory is transformed into a tourist zone consisting of; a fruit experience centre, regional product shop, party room and bistro named ‘De Smaakfabriek’, where top chef Giovani Oosters will serve regional cuisine. Bruns, in cooperation with design agency Bailleul, has ensured that the visitor can immediately taste the rich past among the monumental industrial machines. Borgloon will be a meeting- and experience place that shows residents and visitors the inseparable link between fruit, syrup and Borgloon.

The fruit experience centre Syrup Factory is a project that already more than 10 years under attentions is of both Bailleul and Bruns. In 2007 the Syrup Factory won the program ‘Monumentenstrijd’, at which the audience has the possibility to vote which monument gets a restoration budget of 500.000 euro. This price supplemented with subsidies and investor Veiling Bel’Orta has ensured that the restoration could be started.

Visitors of the fruit experience centre can, partly due to the audio-visual effects of Create, discover the story of the Haspengouwse fruit and its processing. They follow, based on fun and educational experience modules, at their own tempo the way that a delicious piece of Loons fruit travels.

Photography: Bailleul Ontwerpbureau

Tegel
Client: Opera Amsterdam
Designer: Opera Amsterdam
Location: Buckingham, England
Surface m2: 700
Realization: 30-10-2015
Disciplines: Interior, Showcases, Audio-visual and multimedia
Work fields: Visitor and Information centre
Themes: Icon ArtIcon History

Stowe House in Buckinghamshire is one of England’s earliest and most important Neo classical palaces and sits as the glorious centrepiece of the world famous Stowe landscape gardens. Built and remodelled throughout the 18th, 19th and 20th centuries, Stowe House is considered an architectural masterpiece filled with the innovation and imagination of some of the greatest designers, artists and architects of all time, including Sir John Soane and Lancelot ‘Capability’ Brown. It captures the beauty and wisdom of ancient Greek, Roman, Egyptian, Chinese and Saxon cultures and its architecture and decoration demonstrate how cultures from all over the world can inspire new thinking, creativity and design. In turn, Stowe has inspired creativity, literature and imaginative thought all over the world. The national and international importance of Stowe is further recognised by its inclusion on the list of potential World Heritage Sites.

The Enlightenment for All Project will radically transform visitor access and enjoyment of Stowe House. It will achieve this through the creation of innovative new visitor spaces and facilities and through the delivery of an exciting and imaginative combination of interpretation and activities that will break new ground in how we engage people with historic houses in the 21st century. Stowe House wants to revive visitors and communities as a place where past wisdom and beauty inspire exciting new ideas, creativity and imagination in people. By showing them that heritage can act as the inspirational starting point for their own forward-thinking creative journeys, and that history can inspire new creativity and new ideas in today’s modern lives. This creative spirit and approach will underpin all learning and participation opportunities created as part of the Enlightenment for All Project and should exist as a strong thread through all interpretative themes, storylines, tools, techniques and approaches.

Tegel
Client: Bailleul Design Agency bvba
Designer: Bailleul Design Agency bvba
Location: Antwerp, Belgium
Surface m2: 400
Realization: 23-02-2018
Disciplines: Showcases, Audio-visual and multimedia
Work fields: Museum
Themes: Icon ArtIcon History

In Antwerp, one of the city’s most beautiful museums has been renewed and expanded: the Snijders&Rockox House. Nicolaas Rockox and Frans Snijders were pivotal figures in Antwerp in the baroque period. Both made their mark on the cultural and social life of their city. Nicolaas as mayor, Frans as a skilled painter of animals and still lifes. For 20 years they were also neighbors: they lived in two adjoining homes in the Keizerstraat. Both buildings, restored with care, are part of KBC’s patrimony, which the Rockox House has long opened as a museum and now adds the Snijdershuis. Over the shoulders of Nicholas and Frans, we look at making art and promoting art, to collecting and displaying, to markets and set tables, to the humanist and the modal citizen in the turbulent baroque era.

Bruns was commissioned by design agency Bailleul for the realization of the Snijders & Rockox house. The realization involved a number of interior elements such as benches and cupboards, various display cases, mounts for paintings, instruments and other objects and graphic works.

Photography: Patrick De Roo

DCP 180810 4112
Client: Alghanim International
Designer: Cultural Innovations
Location: Kuwait City, Kuwait
Surface m2: 1350
Realization: 12-01-2018
Disciplines: Mechatronics, Robotics, Audio-visual and multimedia
Work fields: Science centre
Themes: Icon Technology

The Sheikh Abdullah Al Salem Cultural Complex is a 13 hectare site in the Al-Sha’ab area on the Western shore. It will house four world-class Museums, a Fine Art’s Centre, a theatre and two Information Centres, with the facilities being linked by a central covered ‘street’ allowing visitors and residents to pass through the site from the city to the seashore of the Arabian Gulf. The museums will cover Natural History, Science, Space, Islam and Fine Arts. With a total exhibit area of approximately 22,000m2 it makes the project the largest single-delivery museum project in the World at the current time.

Bruns was appointed by Beck Interiors Ltd (responsible for the overall project management) in 2014 to develop, produce and install the Robot Gallery for currently world’s largest cultural project at the moment – the Sheikh Abdullah Al Salem Cultural Centre. Using our wealth of experience in museums, science and attractions development, the Bruns team has curated a modern, unique and immersive series of Robot interactives.

The robots which Bruns designed for this exhibition are:

  • Scara Robot Plinth: Robot arms are fundamental to industrial production across many industries and can carry out activities more quickly and more accurately than humans. A real robot arm displayed on a plinth. The robot is programmed to carry out a task – installing electronic components on pcb’s.
  • Scara robot interactive: Robot arms are very accurate and fast but must first be programmed by humans. An interactive exhibit where visitors programme a robot arm using a simple, intuitive touch screen interface. Task is to move a ball from one place to another using the smallest number of instructions.
  • Water tank: A water-filled tank with two submersible robots and a landscape for the robots to explore a part of a shipwreck. The robots can be operated via a joystick and an up-down shifter. A screen above each joystick and shifter shows the view from the submersibles camera. The screens gives visitors a robots-eye view through their robot’s on-board camera.
  • Resue robots: Three areas are placed in a plinth to test three different kind of terrain robots. All three areas contain the different terrain sorts so they can all be experienced. The robots are colour coded so the control unit (joystick) is visually matching the robot that belong together.
  • Flying robots: Different ‘cubelets’ will become a full functioning robot presenting different tasks divided in three groups: sense, think and act. ‘Sense’ are sensors which sense the environment. The data is sent to the ‘think’ cubes where they gets formed before it is sent to the output block ‘act’. In a workshop visitors can play with the cublets and build their own robot.
  • Swarm Robot: Autonomous robots, communicating with each other, are able to self-organise like insects with some amazing applications for the future. Visitors can select on a touchscreen which swarming behaviours they would like to see from the robots. Once chosen, the behaviour is being uploaded to the robots and they will start performing their task.
  • Ground mapping interactive: Robots are used to explore perilous environments. An interactive virtual game is projected on a horizontal surface and a big angled screen in the front. Visitors must control a robot which has ground penetrating radar to find all the crevasses so a convoy following on behind can take a safe route across the ice sheet.
  • Robosally: Robots can enable humans to operate remotely, more safely and precisely on skilled tasks. A Kraft Telerobotics arm is placed on a plinth to let the visitors experience how to operate a robotic arm. The visitor has the challenge to pick up a ball and navigate the ball in one of the three holes. The higher the hole, the bigger the challenge.
  • Android locomotion: Many challenges on robotics remain of getting robots to do things which we find easy, such as playing football. In this exhibit the staff will demonstrate two different humanoid robots. At first sight they’ll look alike. But when they are switched on and start to interact you’ll see the differences.
  • Commercial robot: Scientists and engineers are developing a variety of robots that are designed to elicit and promote particular psychological responses in humans. This exhibit contains a secure case for small emotional robots. A small demo area allows gallery staff to demonstrate the robots at set times of day.
Tegel
Client: Rijksmuseum Boerhaave
Designer: Opera Amsterdam
Location: Leiden, The Netherlands
Surface m2: 1350
Realization: 15-12-2017
Disciplines: Interior, Showcases, Audio-visual and multimedia, Graphics, Museum lighting
Work fields: Museum
Themes: Icon NatureIcon Science

After a thorough renovation, the national museum for the history of natural sciences and medicine, Rijksmuseum Boerhaave, presented a new presentation of its collection in December 2017. It is aimed at a wide audience, connects with the world today and offers the visitor an exciting,instructive voyage of discovery through the world of science and medicine.

With microscopes by Antoni van Leeuwenhoek, the oldest artificial kidney, the fountain pen by Albert Einstein, the first breeding citizen and much more, Rijksmuseum Boerhaave owns a top collection. In order to bring the objects to life they are given extra company in the new presentation. This is how researchers are attachted to the exhibition and patients who underwent treatments with exhibited devices. Movies, audio clips, animations, digital magazines with extra information, games, replicas you can sit on: the visitor will be invited to be involved in the museums‘ story.

Rijksmuseum Boerhaave offers young and old a peek into the intriguing world of science and medicine. The world-famous collection and the new interior show what it is all about in science: curiosity, courage, creativity and perseverance. In the words of Robbert Dijkgraaf, ambassador of the museum: ‘You see it all with your own eyes, you get a feeling for the history, for the challenges, for the adventure, but also for the romance of this great scientific discoveries.‘

In the new Rijksmuseum Boerhaave, the earlier chronological layout has been replaced by a layout with five themes. In ‘Golden Age’ it is about new ideas about discovering heaven and earth. ‘Disease & Health’ shows innovations in health care, from bloodletting to blood transfusions and from amputations to complex transplants. Here, too, medical-ethical questions come up for discussion: is the design of customized babies a good idea? The theme ‘Mighty collections’ is about beautiful collections from distant regions that scientists built in the eighteenth century and about cheerful physics to do themselves. In ‘Water, Electricity & Data’ you step into the world of the engineer. How do we dry the polders? What can be done with electric power? How ultra-fast is the quantum computer? And in the concluding theme ‘Big Questions’ it is about Einstein’s search and about high-profile researchers from now on who are occupied with our brain, our place in the universe and the functioning of our DNA. Also here are the Dutch Nobel Prizewinners, from the paper molecule models from Van ‘t Hoff to the children’s clogs from Ben Feringa.

Distinctive in the new presentation is the presence of external parties with innovations of today and tomorrow. In addition, you are face to face with the discoveries that have changed the world and the researchers who were behind it. Because in the end, in Rijksmuseum Boerhaave, it is all about your own life, just like in science.

Photography: Mike Bink

Tegel
Client: Office Public Works
Designer: Pearse Museum
Location: Dublin, Ireland
Surface m2: 150
Realization: 11-12-2014
Disciplines: Interior, Showcases
Work fields: Museum
Themes: Icon ArtIcon History

The Pearse Museum is dedicated to the memory of Patrick Pearse and his brother, William. Patrick Pearse was an educationalist and nationalist who was executed for his part in the 1916 Rising. The museum is situated in the suburb of Rathfarnham on the south side of Dublin, Ireland. It was formerly an Irish speaking school named St. Enda’s. Originally Pearse’s school was set up in Ranelagh on the 8th of September 1908. It moved to Rathfarnham in 1910. After Pearse was executed for his part take in the 1916 rising, and due to decreasing numbers and increasing financial worries, the school closed in 1935. After Padraig Pearse’s sister (Margaret Mary Pearse) died in 1968, St. Enda’s and its grounds were handed over to the state, and the school house is now a Museum devoted to the Pearse brothers.

Bruns was responsible for the engineering, manufacture, supply, delivery and installation of exhibition cases. The exhibition cases included various types and sizes including delivery, on site assembly, levelling and the production of detailed shop drawings for approval by the architect. The Pearse Museum is located in the grounds of St. Enda’s Park, Rathfarnham - Dublin.

Tegel
Client: A'DAM Lookout
Designer: NorthernLight
Location: Amsterdam, The Netherlands
Realization: 25-08-2016
Disciplines: Mechatronics, Robotics
Work fields: Visitor and Information centre
Themes: Icon Leisure

According to many people, this is the coolest attraction of Amsterdam at the moment. The 'Over The Edge' swing is finally open! On no less than 100 meters this sensational swing is positioned on the roof of the A'DAM Tower. A swing for real daredevils so. Even though this swing found 100% safe, you still need a little guts and probably no vertigo.

Did you know that the 'Over The Edge' swing is the highest swing in Europe? At 100 meters altitude you fly back and forth over the edge of the A'DAM Tower and you have an awesome view over Amsterdam. Bruns is responsible for the realization of this exciting attraction. Visitors sit in the swing and be secured in a safety bracket. Everything is hydraulically activated, but you can also swing youself a little. This new attraction for the real daredevil is already a huge success.

Photography: Martijn Kort, Dennis Bouman, Huub Zeeman en Cris Toala Olivares

Offshore Experience Maritiem Museum Rotterdam Marco De Swart  43
Client: Maritime Museum Rotterdam
Designer: Kossmann.dejong
Location: Rotterdam, The Netherlands
Surface m2: 800
Realization: 16-12-2016
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Museum
Themes: Icon LeisureIcon Nature

In the ‘Offshore Experience’ you will go on a challenging search for energy from oil, gas and wind. You can experience what it is like at sea and at a depth of three kilometres underwater, where you can see for yourselves how offshore employees manage to do their spectacular jobs on the open sea. The wind at sea is always hard and waves are high. Do you dare?

The 17th of December, the Maritime Museum Rotterdam is opening the Offshore Experience, a challenging search at sea for energy from oil, gas and wind. You can experience what it is like at sea and at a depth of three kilometres underwater, where you can see for yourselves how drillers, crane drivers, wind turbine specialists and helicopter pilots manage to do their spectacular jobs on the open sea. And you can help think about tomorrow’s energy sources. The exhibition is the first experience in the Netherlands about a sector in which the country is a big player - Holland’s modern-day maritime prowess.

In the Offshore Experience, young and adult visitors go on a challenging search at sea for energy. Wearing a safety vest and a helmet, you’ll think you’re on board an offshore construction in the middle of the sea. A 360° film projection stimulates the senses. Ships come and go and helicopters land. Models of the newest and most advanced offshore ships, built specifically for the exhibition, demonstrate their capabilities. Offshore employees offer a glimpse into their lives at sea and there are simulations so that you can experience for themselves how drillers, crane drivers, wind turbine specialists and helicopter pilots manage to do their spectacular jobs on the open sea, in a constant battle with the elements. A lift takes you down to a mysterious undersea world, from just below the surface to a depth of 3 km. The adventure ends in the future. Vote for the best sustainable idea for producing energy at sea. Will it have been suggested by a professional offshore engineer or by an eight-year-old primary school pupil?

Photography: Marco de Swart

Nest 014
Client: Nestec SA
Designer: Tinker Imagineers
Location: Vevey, Switzerland
Surface m2: 6626
Realization: 02-06-2016
Disciplines: Interior, Showcases, Audio-visual and multimedia, Graphics
Work fields: Brand experience centre
Themes: Icon HistoryIcon Leisure

Nestlé opens its doors to the public. On the occasion of the 150th anniversary of the world’s largest food company, Utrecht experience design bureau Tinker imagineers has designed the family experience nest in Switzerland. An open house with a floor area of 6,626 m2, located on the banks of Lake Geneva in the place where Henri Nestlé established his first factory in 1866.

More than one hundred Dutch designers, engineers and builders worked together on the scenography for nest. Tinker involved many other creative companies in the € 45 million project, including Bruns (development, engineering, production, realisation and installation) and Mansveld (AV and lighting technics). nest opens officially on 2 June and will be open to visitors from 15 June.

Experience design
Visitors will receive an interactive and personal look behind the scenes. They will accompany the enterprise on a journey through the past, present and future. Nestlé displays its diversity across five different zones, with ‘care, enjoy, improve & share’ as the motif.

An eye-catching feature in Piazza, the central atrium, is a life-size tree composed of more than 1200 flowers handmade from various product packages (designed by Rina van der Weij). Fondations brings visitors back to when the company was established in the 19th century in an authentic, timed attraction. Zeitgeist is devoted to 150 years of history and links Nestlé’s products, images and stories to iconic moments in world history.

The present-day Forum uses interactive ways to make visitors conscious of world food issues and appeals to collective responsibility. Visions consists of a spectacular world under the glass roof and symbolises the future. Visitors experience the passion of scientists and their creative innovations through games and a VR experience. Children have their own discovery journey that leads them through nest.

Photography: Mike Bink

Tegel
Client: National Army Museum
Designer: Event Communications Ltd
Location: London, England
Surface m2: 2307
Realization: 28-03-2017
Disciplines: Interior, Showcases
Work fields: Museum
Themes: Icon History

Founded in 1960 by Royal Charter, the National Army Museum was established for the purpose of collecting, preserving and exhibiting objects and records relating to the history of the Land Forces of the Crown. Initially the museum was created to communicate the story of the British Amy from its establishment in 1640 to 1914 and later to cover post-1914 and modern day military operations. In 2011 the National Army Museum launched a new strategic plan for renewing their museum with a mission to gather, maintain and make known the story of the British Army and its role and impact on world history. To provide a museum experience that meets the widest range of public need and connects the British public with its Army. The National Army Museum wants to be an audience-focus museum which concentrates on the importance of attracting, maintaining and diversifying the audience reached. A major restructure of the building and overhaul of museum displays creates a more welcoming and engaging physical experience supported by a fresh approach to public programming. Central to the new proposition is the development of a series of new and innovative permanent galleries. The National Army Museum moved from presenting a chronological approach to its story to a thematic one. The audience will be encouraged to explore the story of the British Army through the following galleries: Soldier, Battle, Army, Society and Insight. With this brand new museum the National Army Museum’s ambition is to be as accessible as possible to all audiences.

Bruns was responsible for the all showcases in the five new galleries of the National Army Museum.

Our scope of work consisted of calculations covering volume of cases, review of temperature and RH levels in the building and specification of suitable sizes etc. of granular environmental buffer or environmental control unit to meet the specifications. The construction design of all the showcases, including all showcase lighting and detailed proposal for mounting graphics. Technical advice on construction materials. Testing all selected materials by the British Museum (BM) tests. Air exchange rates that were tested and/or certified for compliance by the Building Service Research Information Association (BSRIA) using air pressurization and tracer gas concentration decay test before showcases could be accepted for practical completion. Production of prototype showcases including lighting and internal display systems and structures. The provision of detailed shop drawings and specifications for approval prior to construction. Safe transport of all showcases to final installation on location and staff training with the provision of operations and maintenance manuals.

Together with the National Army Museum exhibitions team, Bruns worked in close cooperation with: exhibition project manager: Focus, exhibition designer: Event Communications, exhibition builder (fit-out): The HUB, light designer: David Hurst and project architect: BDP

 Mg 6659
Client: Heijmans
Designer: Kossmann.dejong
Location: Soesterberg, The Netherlands
Surface m2: 35000
Realization: 11-12-2014
Disciplines: Interior, Showcases, Audio-visual and multimedia, Graphics, Museum lighting
Work fields: Museum
Themes: Icon HistoryIcon Technology

At the beginning of December 2014, King Willem-Alexander opened the National Military Museum (NMM) at the former air force base in Soesterberg. The merger of the Military Aviation Museum and the Delft Army Museum to form this new museum created 35,000 m² of exhibition space for an impressive overview of the past, present and future of the Dutch armed forces.

Together with exhibition architect, bureau Kossmann.dejong, Bruns was responsible for the total museum experience of this NMM. Kossmann.dejong was responsible for the concept and the design and Bruns was responsible for the realisation in the broadest sense of the word, from project management to implementation. The 13,500,000 euros spent on the project makes the National Military Museum one of the largest and most challenging projects in the more than 50 year existence of our company.

The two exhibition areas
The sober black building with all-round glass façades contrasts nicely with its natural surroundings. The old landing strip seems to run through the museum, where daylight is given free play on the ‘Arsenaal’ which is the outermost part of the exhibition. Here enthusiasts will feast their eyes on all the highlights of Dutch military history, from armour to modern fighter jets. The Arsenaal includes a second part of the museum called the Black Box. In contrast with the Arsenaal there is less daylight here and the exhibits are large. The Black Box is an intense experience: seven exciting theatrical environments which focus on different aspects of the military. It includes stories about the importance of water for our defence, stories about the present, past and future of the military, the role of the military in Dutch society as well as personal stories of soldiers which show visitors the dilemmas they face.

With a view to attracting the widest possible range of visitors the exhibition themes are dynamic and layered. Enthusiasts can still find extra information and detail, but that it is not essential in order to get a complete overview. For children there is Xplore, the NMM’s interactive exhibition. Xplore is the Bruns show-piece, where all our expertise comes together. Here children can make their own gunpowder, fly in a F16 simuator and even neutralise enemy tanks.

 

Timelapse Nationaal Militair Museum - Xplore (Interactieve Zone)

 

Ontdek het Nationaal Militair Museum

Photography: Anne Reitsman and Thijs Wolzak

Tegel
Client: Museum für Kommunication
Designer: Kossmann.dejong
Location: Bern, Switzerland
Surface m2: 2000
Realization: 18-06-2017
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Museum
Themes: Icon HistoryIcon LeisureIcon Technology

Bruns is selected by the Museum of Communication for the large-scale renovation of the permanent exhibition of the museum. Kossmann.dejong won the assignment to design the new large survey exhibition. The museum aspires to continue the trend of soaring visitor numbers and to enhance the leading position in museum attendance of young people.

Communication connects people and brings people together. We convey our message, consciously or subconsciously, all the time. Communication is in other words a very interesting topic for a museum. The Museum of Communication in Bern always focused on the various aspects of communication. Why can we not escape the need to communicate in our life? And what does communication do to us? The visitors of the Museum of Communication become experts who bring their own daily knowledge and experience in communication and apply it in the museum. The unexpected interactives, fun games and actors hired by the museum ensure that a visit to the Museum of Communication is a vivid experience.

Due to the extremely fast developments of the digital era, the permanent exhibition had to be renewed. Kossmann.dejong created a design for the 2000 square metre exhibition area where the visitors can experience, test and explore the subject of “Communication” in innovative ways. Visitors explore the colourful world of communication with large-scale video projections, interactive games, and a large range of interesting facts.

We as main contractors were responsible for the development, engineering and implementation of the new permanent exhibition. 

Visitors will notice the almost Swiss precision for detail in all elements. At the same time, there is a large variety of large scenographic set-ups. There is for example the theme room “Datacenter” where a steel grid with blue light and flashing LEDs is the scene for digital communication tools. The museum also features a large “kommunikationswand” with striking eye catchers such as a red heart with arrows or rotating masks with a happy and sad faces, which are part of the décor. Bruns provided all the furniture, interactives, graphic work and audiovisual hardware (including show control). IJsfontein took on multimedia and the audiovisual content is handled by several Swiss companies. As from the 18th of August 2017 the renewed Museum of Communication is open again to the public.

For a virtual tour trough the museum click here.

Photography: Museum for Communication, photo Beat Schweizer

Tegel
Client: Museon
Designer: NorthernLight
Location: Den Haag, the Netherlands
Surface m2: 600
Realization: 28-09-2017
Disciplines: Interior, Showcases
Work fields: Museum
Themes: Icon History

The Middle Ages are often referred to as a dark and gloomy era. Unfairly so. Therefore Museon believes it is time to take a new, refreshing look at this period. With this exhibition, Museon seeks to put the Middle Ages in a new perspective. Seven characters looking quite familiar, each with a contemporary look, invite you to experience what life looked like a 1000 years ago.

How about the minstrel, who could have been a contemporary singer-songwriter, the farmer who would make a perfect candidate on the famous TV show “Farmer wants a Wife”, or the tradeswoman representing today’s business woman. The exhibition reveals that the Middle Ages are by no means only the backdrop of brave knights and beautiful maidens, as we know them from the movies and famous stories, but that people’s lives back then were actually quite similar to how we are experiencing life in 2017. They too wanted to survive and enjoy themselves. The Middle Ages were actually a time of great inventions and discoveries, with major impact on science, culture, Christian values, the administrative organisation and the boundaries of today’s Europe. And even though this period is far away behind us, its remains and inventions still matter to our daily existence. Think of castles, churches, monasteries and the cities that we can still visit today. For instance, thanks to more efficient ploughs (drawn by horses instead of oxen) and arable farming (three-field system), food production increased for farmers and town-dwellers as well.

2019 Museon Reizen Ruimte 06
Client: Museon
Designer: Designwolf
Location: Den Haag, The Netherlands
Surface m2: 650
Realization: 19-10-2018
Disciplines: Interior, Audio-visual and multimedia
Work fields: Museum
Themes: Icon ScienceIcon Technology

Living in space is a temporary exhibition that immerses visitors of all ages in the world of space travel and science. There is a world created where you as a visitor can discover which current techniques and themes play a role in realising the dream: to continue living outside the earth.

The Museon wants to stimulate young people’s interest in science and technology. The exhibition makes visitors think and inspire, because it shows everything about how humans can move to other planets. The public can do skills training, put acquired technical skills into practice and discover how people live, work and sleep in the spaceship.

The new insights of the science about traveling in the space and the extraterrestrial existence are presented on the basis of a combination of exciting interactive exhibitions. The audience is taken in the story line on the basis of three themes:
- Find habitable planets;
- To another planet;
- On the new planet.

The entire exhibition was created in close collaboration between Bruns and the Museon.

Special about this project was that both parties, including the Museon itself, were half responsible for the realization. Bruns has made a number of complex and large pieces that the Museon was unable to produce due to lack knowledge, space or material. To reach the maximum in terms of interactivity in a realistic and somewhat pragmatic way, Bruns has built in existing exhibits and other previously realized arrangements by Bruns according to the design of the design agency Designwolf. To guarantee the construction and appearance of the entire exhibition by both parties, Bruns and the Museon worked together with one and the same supplier.

Living in space was opened on 19 October 2018 by the man who knows everything about the space travel: André Kuipers and can be seen in the Museon until 1 September 2019.

Photography: Sarah Dona

Tegel
Client: Museon
Designer: NorthernLight
Location: Den Haag, The Netherlands
Surface m2: 750
Realization: 24-10-2016
Disciplines: Interior, Showcases
Work fields: Museum
Themes: Icon NatureIcon ScienceIcon Technology

Museon renews with One Planet. The seventeen sustainability goals of the United Nations are chosen for the central storyline of this interactive exhibition. With this exhibition Museon focus on the International city of peace and justice, on issues that are important for a peaceful and save world. Visitors will be inspired to acquire knowledge and to form concrete ideas that can contribute in a better world. The motto is ‘Become a hero on your planet’.

The world population is growing, the technology is developing rapidly, we travel more often and are almost permanently online. Therefore we are increasingly interconnected. At the same time we realize more and more what our impact is on nature and our environment and that we need our natural environment. The United Nations will address the major global challenges with sustainable solutions. They have been formulated for this seventeen sustainable development goals, they want to achieve before 2030.

Tegel
Client: Marcel Wanders studio
Designer: Marcel Wanders studio
Location: Istanbul, Turkey
Realization: 15-01-2014
Disciplines: Interior
Work fields: Visitor and Information centre
Themes: Icon Art

Marcel Wanders, famous Dutch interior design architect and designer, will have the woman statue ‘Quasar Head’ exclusively designed for Quasar Istanbul - one face representing Asia and the other representing Europe- meet art lovers in Europe before Turkey. The statue will be displayed at Stedelijk which is one of the most prestigious museums in the world for 4 months; will tell about Istanbul to millions of distinguished visitors bulk of which is composed of architects, designers and artists.

The world famous Dutch interior designer Marcel Wanders designed a woman statue ‘Quasar Head’ as tall as 5 meters - one face representing Asia, and the other representing Europe-, for the mixed-use project Quasar Istanbul which is supposed to become the new meeting point for culture, arts and fashion in Mecidiyeköy, at the heart of Istanbul, and it will be presented to the evaluations by European arts circles, first.

Tegel
Client: Maison Cailler La Chocolaterie Suisse
Designer: Tinker Imagineers
Location: Broc, Swiss
Surface m2: 700
Realization: 15-03-2015
Disciplines: Interior, Showcases, Graphics
Work fields: Brand experience centre
Themes: Icon HistoryIcon Leisure

A visit to a chocolate factory is a dream for every chocolate lover. In the Swiss Broc, this dream can become real at Maison Cailler, the oldest chocolate producer in Switzerland. Together with Tinker, Bruns realised a renovated brand experience. Tinkers goal was to improve the brand experience, both in the realisation and on the content level. A Choco guide, a smart audio system (in eight languages) a quiz and a spectacular multi-media show makes a visit to the Maison Cailler chocolate factory for young an old more than worth it.

Anyone who, upon entering, glimpse into the hall of Maison Cailler, cannot doubts about the place where he or she has fallen. Chocolate as far as the eye! In the chocolate factory of Maison Cailler all senses are immersed in the wonderful world of chocolate. Eyes discover the mysterious Aztec cocoa ceremonies, ears hear an interesting story about the creation to the brand, hands feel the roasted cocoa beans and noses follows a continuous smell of fresh chocolate. This all happens during the journey from cocoa plantation to chocolate tasting. Real chocolate professionals tell about their work: the farmer, the driver, the buyer, the product developer. Life-size animations an unique glimpses of the factory bring science and the magic of chocolate-making even closer.

Finally, it’s the flavor’s turn, because what would a chocolate factory be without a real tasting room, where everyone can enjoy the beauty of Maison Cailler. From the most basic mica bars to pralines, it’s all there!

The chocolate factory of Maison Cailler is a paradise for lovers of chocolate.

Photography: Mike Bink

Lightspeedbike6
Client: Liaoning Science and Technology Museum
Designer: Archimedes Exhibitions GmBH
Location: Shenyang, China
Surface m2: 2500
Realization: 13-11-2015
Disciplines: Interior
Work fields: Science centre
Themes: Icon ScienceIcon Technology

End of 2015, we delivered our first science project in China. With a design of Archimedes Exhibitions GmbH, we have developed, produced and installed about 30 interactive exhibits for Liaoning Science and Technology Museum in Shenyang, China. The exhibition gallery 'exploration and discovery' is divided into six zones, each with its own theme/topic. Liaoning Science and Technology Museum, an impressive large science museum with an unprecedented number of exhibits, is specially designed for the Chinese children and teenagers. The exhibits developed by us are characterized by the extreme technical complexity and large scale of the exhibits. The exhibits are arranged in zones with the themes as 'Colorful Body World', gravitym motion, electricity, magnetism', Math Magic and 'Exquisite Microscopic World'.

HighRes 2017 LEGO House Above
Client: Kubik bv
Designer: LEGO® House
Location: Billund, Denmark
Surface m2: 12000
Realization: 28-09-2017
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Brand experience centre
Themes: Icon Leisure

LEGO® House sets a new standard for interactive visitor experiences

With the opening of LEGO® House in Billund, Denmark a unique 12,000 square meter creative universe was revealed for LEGO fans all over the world. The LEGO® House, designed by the architectural firm BIG (Bjarke Ingelse Group), is made of 21 huge white bricks stacked onto each other. The heart of the LEGO® House are the experience zones: four fully interactive play areas, a gallery with LEGO creations and a large exhibition about the history of LEGO. It has taken four years to build the most unique LEGO experience in the world, located around the corner from where the iconic LEGO brick was invented. True to the “learning through play” philosophy of LEGO, all elements of LEGO® House are a celebration of creativity and emphasize the endless possibilities of the brick.

In order to produce all interactive experiences and interior objects, LEGO selected Kubik as main contractor responsible for design development and overall project management. For this prestigious project, Kubik teamed-up with three Dutch companies: Bruns (interactive exhibits and interior elements), Mansveld (AV and IT implementation) and Kiss the Frog (interactive media and creative technology). All parties have an impressive track record in their field and have worked together before in different configurations for other international museum projects.

Based on the designs from LEGO, these four experts presented to LEGO a holistic, turnkey approach to develop and deliver the Experience Zones and Galleries in the most efficient way. In close co-operation with the LEGO Experience Designers, extensive sessions were organized to fine-tune the designs, select samples, develop proto-types and organize testing sessions. From the very beginning we knew that working for LEGO would be a big challenge. Not especially because of its complex exhibition design but because of the ambitious, legislation, regulation, and obligations imposed by LEGO. Their policy requires a certain way of working which is an expansion of the Bruns methodology for regular projects. In terms of safety, durability, sustainability, childproof and materialization, LEGO requires the highest performance. We are immensely proud that we managed to meet the high standards of LEGO and we would like to thank our partners and suppliers for their flexibility and perseverance.

We started the LEGO project with an extensive sample process.

Basic elements of the exhibition where built for testing, being improved and finally approved by LEGO. The next step was the engineering phase which was really typified by the LEGO golden ratio which is based on the scale of their main LEGO brick 1 : 18,75. A measurement we had to implement in every single exhibition element. This was not always an easy puzzle for our engineers! Like integrating hardware (not flexible at all) into the specific design of exhibition furniture. In the production phase LEGO requested ‘declaration of origins’ and ‘declaration of conformities’ for every single material we proposed to use in the LEGO® House. This led to an enormous documentation structure that emerged out of all the different types of materials we used. It didn’t only make Bruns dig deep into the details of materialization but also stretch our suppliers into doing the necessary research to get all documentation aligned. LEGO insists on these declarations because of their own trade policy as well as their continuous strive for using high quality materials in serving their customers.

The LEGO® House zones are based on four different colours, each symbolizing a special aspect of play and learning. Red is for creative skills, Blue is for cognitive skills, Green is for social skills and Yellow is for emotional skills. In each zone, unique interactive exhibits were constructed helping children to develop these skills in a playful way.

Every piece of furniture is recognizable as LEGO (including the known LEGO detailing) and made entirely of solid material, even moving parts. LEGO has chosen this solid material because of the high level of durability, that it looks and feels like LEGO and that it has the best color authenticity (compared to other options). Even the showcases are built with the same solid material with specific LEGO details (like the known LEGO studs). Only glass is visible, the objects and the light sources/fixtures and all further techniques and systems are hidden. If we’ve done our job right, you will not notice you’re looking at a showcases because it’s completely integrated in the LEGO design. Another true LEGO signature in the exhibition are the big blow-ups which we milled and painted/decorated. The blow ups, different LEGO characters, LEGO plants, a LEGO spider, a Duplo train and others recognizable elements are places as eye catchers and decoration in the different zones.

In 4 different batches we shop approved the whole exhibition at Bruns in Bergeijk. During this occasions LEGO double checked on safety, durability and other important aspects. Bruns carried out several risk assessments to see what possible risks might occur in different scenarios. Obviously, the aim is to avoid unforeseen and risky situations in an exhibition where children of all ages are playing.

The entire project is engineered, produced and assembled in a period of 10 months (October 2016 until July 2017) of which the installation in Billund has been done in de last 3 months (May 2017 until July 2017). With a team of more than 95 Bruns professionals, more than 450 pallets, 28 trucks that included around 30 different type of tables, 25 diverse benches, and 10 big wall elements, 150 different kind of showcases, 3200 LEGO studs, and much more, we have managed to complete our part of the LEGO project in July to be successfully opened for the public in September 2017.

LEGO stands out as an extremely open organization. We have experienced them as a friendly and very enthusiastic team of employees, passionately working on their project. In spite of the enormous time pressure of the project an open discussion was always possible, everything was negotiable, there were no problems (everything was soluble) and every team member was treated equally. A pleasant environment that flourished throughout the entire project and we are very grateful to LEGO. With the opening of LEGO® House on September 28, a very intensive but pleasant cooperation period ended. Each partner was tested to live-up to LEGO’s theme: only the best is good enough. In a true team effort with LEGO all companies indeed gave their best and were able to fulfil these requirements to deliver a truly unique visitor experience.

Tegel
Client: TÜBITAK
Designer: Liberty Science Center
Location: Konya, Turkey
Surface m2: 2500
Realization: 25-08-2016
Disciplines: Interior, Mechatronics, Robotics, Audio-visual and multimedia
Work fields: Science centre
Themes: Icon ScienceIcon Technology

Konya Science Center is the first truly large interactive science center in Turkey dedicated to informal learning about science and technology. TÜBITAK, as client, is responsible for the exhibition support and funding of this project. They expect that this science center will attract 1.7 million visitors per year, which makes it a promising attraction for Konya and Turkey.

New Horizons
The gallery ‘New Horizons’ offers a diverse overview of technologies with a focus on the topics: robots, materials and information technology. Exhibits are clustered in different zones that submerge visitors gradually into future scenarios while walking through this exhibition. There is a zone which is refreshing by connecting the Science Center with the outside world. A ‘Robot arena’ that has potential to become iconic as well when demonstrations are frequently given by staff. Another iconic exhibit in this gallery are the Humanoid Robots’. The robots on display give a futuristic perspective.

Our Universe
The gallery ‘Our Universe’ offers an experience in which visitors learn more about our Universe. Exhibits are clustered in two zones that guide visitors from a basic understanding of the universe to more practical and futuristic applications of space travel. There are exhibits that contain a good mix of scientific phenomena and current practical applications (such as satellites) in space. Besides there are exhibits that feel more futuristic, hands on, and provide visitors with immersive experiences to gain a better understanding of space travel.

21 09 2018 EXPO14 18 010
Client: War Heritage Institute
Designer: War Heritage Institute
Location: Brussel, Belgium
Surface m2: 1400
Realization: 01-09-2018
Disciplines: Interior, Showcases, Museum lighting
Work fields: Museum
Themes: Icon History

Belgium has undergone profound changes, such as the rest of the world during the first World War. Society is struggling with disruption and at the same time reviving. The War Heritage Insitute shows, with the temporary exhibition ‘De Groote oorlog voorbij: 1918-1928’, the big themes such as: the final offensive, the liberation, the period shortly after the war, the geopolitical revolutions, the economic reconstruction, the mourning process and the memories, the socio-political and the socio-cultural changes.

The exhibition includes exceptional pieces from the extensive WHI-collection, from national and international museums. The testimonials and decors from ‘Les Années folles’ and the interactive tools brings an atmospheric surprise and emotional feeling in the exhibition.

Bruns produced custom made plinths, showcases and graphic elements in a short period. The various exceptional collection pieces in the showcases required an appropriate approach for the installation.

Photography: Jarusalem Pierard

 

Tegel
Client: Durham Cathedral, Open Treasure
Designer: Studio MB
Location: Durham, England
Surface m2: 750
Realization: 27-06-2016
Disciplines: Interior, Showcases
Work fields: Visitor and Information centre
Themes: Icon History

Open Treasure is a new world-class exhibition experience now open at the heart of Durham Cathedral. Open Treasure gives visitors access to previously hidden spaces within the Cathedral’s magnificent Claustral buildings, showcasing the Cathedral’s collections so that they can be discovered and enjoyed by many more people of all ages.

The exhibition displayed in an unbroken timeline from the 9th century to the present. The journey begins in the Monks’ Dormitory and continues through a new state-of-theart Collections Gallery into the Great Kitchen, before visitors return to the Cloister via the Pilgrimage and Community Galleries in the Covey. These new exhibition spaces allow the Cathedral to display treasures from its internationally important collection with a dynamic rolling exhibition programme.

A collections gallery, hermetically sealed with airlock doors, provides carefully controlled environmental conditions for fragile items in their glass display cabinets – including fish bones found embedded in the floor of the great kitchen and unexpectedly worldly betting slips found in the monks’ quarters.

Tegel
Client: Philips Museum
Designer: NorthernLight
Location: Eindhoven, The Netherlands
Surface m2: 150
Realization: 09-05-2016
Disciplines: Interior, Showcases, Audio-visual and multimedia, Graphics
Work fields: Museum
Themes: Icon LeisureIcon Technology

‘Innovation and you’ experience to celebrate 125 year Philips
On the occasion of the 125th anniversary of Philips, Bruns produced the ‘Innovation and you’ experience for the Philips Museum. It provides visitors of any age a spectacular view into the future and shows the importance of modern technology. Unique view on a healthier lifestyle How can digitization help to develop personalized diagnoses? How can big data combined with measurements like body length and weight provide insights into diseases or predict epidemics? How can networks enhance the security on the streets? The new exhibition in the Philips Museum shows how innovations in health and lighting contribute to the improvement of lives of billions of people worldwide.

Interactive projections
The highlight of the exhibition are five big interactive projections that respond to individual visitors and let them experience how modern technology has been changing our lives. The projections show five big innovations: big data, sensing, imaging, personalization and connecting.

2
Client: Museon
Designer: Museon
Location: Travelling Exhibition
Surface m2: 750
Realization: 01-09-2011
Disciplines: Interior, Graphics
Work fields: Museum
Themes: Icon HistoryIcon Technology

In the exhibition High Tech Romans, visitors can experience fascinating Roman technologies at first hand. They’ll see how inventive the Romans were and get inspired. This stylish exhibition features 33 interactive exhibits plus 17 showcases to be filled with archaeological finds from the northern part of the Roman Empire.

Text message Roman style, build a Roman city, row in a Roman boat, go on warpath as a soldier: everything is possible in the exciting exhibition High Tech Romans. The interactive exhibits that explain several Roman techniques that are still in use today, can be accompanies by displays with authentic artefacts of these techniques. Visitors will be surprised to discover the innovative character of the Romans.

High Tech Romans covers nine themes: Architecture and Arts & Crafts where visitors become acquainted with Roman construction, design and creativity. Theme Travelling tells how the Romans moved around quickly, while Military shows how they effectively used technology, logistics and tactics to conquer new territories. In Communication and Computing visitors can experience how the Romans signaled messages from one tower to another and how they were able to accurately solve complicated number work. Wealthy Romans used a lot of ways to make their lives more comfortable, as you can see in Luxury. Theme Water explains how water was transported from natural springs to distribution points on the edges of Roman towns and Machines demonstrates how mechanical equipment was used to increase the efficiency of human muscle power.

Photography: Bart Nijs and Thijn van de Ven

4
Client: Museum Elisabeth Weeshuis
Designer: Rietbroek Oudijn Designers
Location: Culemborg, The Netherlands
Surface m2: 0
Realization: 16-04-2014
Disciplines: Interior
Work fields: Museum
Themes: Icon ArtIcon History

The first purpose-built orphanage in the Netherlands (1560) is a unique monument in the historic centre of Culemborg. The girls’ wing is being used as a museum. As you walk across the centuries-old floors and past the cots you feel you are going back in time. The museum uses imagery, sound and authentic objects to describe the four centuries long history of being Elisabeth Weeshuis. The museum also focuses on the orphans of today.

A visit to the Elisabeth Weeshuis Museum is a unique experience for children and adults alike. Visitors can experience how orphans used to live and play and they can also listen to the memories of the orphans who were raised here.

The town’s history comes to life in the spinning room. This is also where you can view a portrait of the woman who founded the orphanage, namely Elisabeth, Lady of Culemborg. The amount of money which she bequeathed was so vast that this orphanage was not only the first to be purpose-built in the Netherlands, but also the largest and most expensive.

Photography: Huub van Beurde

EuropeanUnion20174
Client: European Parliament
Designer: Kossmann.Dejong
Location: Brussels, Belgium
Surface m2: 500
Realization: 03-05-2017
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Museum
Themes: Icon History

A multimedia journey full of encounters The exhibition design of Interactions: centuries of commerce, combat and creation.

The new House of European History hosts its first temporary exhibition entitled Interactions: centuries of commerce, combat and creation. The Dutch exhibition design studio Kossmann.dejong and construction company Bruns were appointed to design and create this exhibition together with Kiss the Frog (interaction design) and Shosho (audiovisual design). In a multimedia journey through narrative, themed spaces visitors are invited to learn more about the age-old history of European connections and, at the same time, new interactions between visitors are stimulated.

The House of European History is situated in the historic Eastman building from 1935, which was renovated and extended by Chaix & Morel et Associés and JSWD Architekten. The 500m² temporary exhibition occupies the first two floors, and is connected by a monumental staircase and void. The exhibition design is based on two different but interwoven museum concepts. On the first floor, the objects are the focus while on the second floor the stories form the starting point of the design.

For visual coherence both exhibition floors feature graphic walls with large photographic images and reproductions of paintings, which also set the context for the varying subthemes. The other connecting element is the void that features a large interactive map of Europe. Both during the visit and online, the public can answer questions about their personal experiences with cross-border interaction such as, ‘Where did you go on holidays’, or ‘Where does your favourite food originate?’ By visualising this input in the interactive map, this creates a collective web of European interactions. In this way, the focus lies on the connections instead of the boundaries and the visitors themselves become part of the exhibition.

While the first and second floors are visually connected, they also differ both in their design as well as narrative approach. On the first floor, different theatrical settings are created for each of the four subthemes (trade, fight, negotiate and learn). Integrated into graphic walls or placed in separate vitrines, the artefacts are complemented by personal stories and playful hands-on elements that encourage visitors to actively engage with other visitors. For example, in the maze game of the ‘negotiation’ themed space, visitors can only overcome the obstacles and finish the game through collaborating with other players.

The second floor is designed as an eclectic ‘European house’. In the intimate surrounds of a kitchen, office, living room, library, games room and bedroom visitors are challenged to find ‘The European story’ behind everyday objects. For example, after touching one of the dishes on the dining table visitors are ‘served’ an animation about the origin of that particular dish. And looking up from the four-poster-bed in the bedroom, they discover that fairy tales from different European countries share many similarities.

Through its multi-layered quality, diversity of information on offer and mix of media and communication tools, the exhibition becomes an exciting and educational journey of discovery about European interconnectivity for all visitors.

Tegel
Client: Museum and Heritage Antwerp
Designer: Kinkorn
Location: Antwerpen, Belgium
Surface m2: 0
Realization: 15-09-2014
Disciplines: Showcases, Museum lighting
Work fields: Museum
Themes: Icon ArtIcon History

Exhibition Sacred Places, Sacred Books

The MAS (Museum aan de Stroom) offers an insight into the tradition of pilgrimages. Judaism, Christianity and Islam are closely related. They all originated in the Middle East and regard Abraham as an important forefather. One almighty everlasting God created the world and manifested himself to humanity in words. That manifestation is recorded in holy books which are a handbook for life: The Tanakh, the Bible and the Koran. All believers practice their religion through a rich variety of customs. For example it has, for centuries, been customary for believers to visit holy places such as Jerusalem, Rome and Mecca.

Sacred Places, Sacred Books is a dual exhibition on the three monotheistic global religions. Visitors to the MAS can find out about the tradition of the pilgrimage. In the Nottebohm room of the Hendrik Conscience Heritage Library you can examine special copies of the holy books. The two exhibitions show what the holy books and places mean to past and present believers.

Here the focus is on the significance of the holy books of Jews, Christians and Muslims. Why are they so crucial to believers? You are given a unique insight into the content, form, use and study of the Tanakh, the Bible and the Koran. Find out how an eternal, divine revelation has been interpreted in different ways by people over time.

Photography: Mike Bink en Ans Brys

1
Client: The Noordbrabants Museum
Designer: OPERA Amsterdam
Location: ‘s-Hertogenbosch, The Netherlands
Surface m2: 850
Realization: 29-01-2014
Disciplines: Interior, Showcases, Museum lighting
Work fields: Museum
Themes: Icon ArtIcon History

The Story of Brabant links the past, present and future and makes The Noordbrabants Museum the only place in the Netherlands where visitors can learn about key moments of the history of Brabant on such a scale. There is something to see, hear and do for young and old alike, whether residents of Brabant or not. The Story of Brabant is made up of six times zones and also two pavilions which focus on the life and work of the two master painters with Brabant origins, namely Jheronimus Bosch and Vincent van Gogh.

IMG 1133b
Client: Agency Botanical Garden Meise
Designer: -
Location: Meise, Belgium
Realization: 03-05-2019
Disciplines: Interior
Work fields: Visitor and Information centre
Themes: Icon NatureIcon Science

In the WOODlab visitors can get, in a contemporary and interactive way,  acquainted with all aspects of wood. This ranges from sustainable building material that helps stabilize the climate to microscopic secrets that explain the properties of wood.
By visting the WOODlab, Botanical Garden Meise wants to fascinate people for the great ‘invention’ of nature that wood is. Wood is the most common product of living nature. It lives, it grows, it breathes, it adapts and it dies.

Bruns has created in the WOODlab about 4 interactive modules. Module 1 is an exhibit, mounted at the table, where four graphic panels shows the annual rings of a tree. Module 2 is an exhibit in which one learn more about the appearance of the different types of wood. Module 3 is an exhibit based on a electro game, in which the visitor must link different types of wood with the correct application. Module 4 is an exhibit with which the amount of moisture in wood can be demonstrated.

IngeKinnet1
Client: City Brugge
Designer: noAarchitecten, Madoc
Location: Brugge, Belgium
Surface m2: 2200
Realization: 23-05-2019
Disciplines: Interior, Showcases, Museum lighting
Work fields: Museum
Themes: Icon History

After a closure of almost five years, the doors of the Bruges Gruuthuse Palace have been reopened for the general public. In a new museum concept, the 600 collection items shine in different halls. The visitor travels under the motto ‘Plus est en vous’ by Lodewijk van Gruuthuse, diplomat and founder of the city palace, through three crucial periods of the rich Bruges history. After a closure of almost five years, the doors of the Bruges Gruuthuse Palace have been reopened for the general public. In a new museum concept, the 600 collection items shine in different halls. The visitor travels under the motto ‘Plus est en vous’ by Lodewijk van Gruuthuse, diplomat and founder of the city palace, through three crucial periods of the rich Bruges history. 
Not only the collection tells the visitor about the history, also the architecture of the palace is very impressive. The combination of highly decorated and sober halls, large and small rooms and the many (spiral) staircases make the museum trail an exciting exploration. As a visitor you walk in the footsteps of the many previous residents and users of the historic building, which stimulates you imagination and gives you direct access to the past.

Bruns has realized, in cooperation with noAarchitecten and Modac, the exhibition furniture for the renewed Gruuthusemuseum, the welcome pavilion and the educative rooms. There is created a total experience of all the museum spaces. All the rooms tells the story, as it were. The hanging and display of collection items happens in that context too. It are rooms where people like to stay and want to look around. 

The collection is presented in the most natural way. This means that the objects are arranged in the rooms at an almost obviously and homely way. Bruns has produced supporting elements for certain collection items, such as: tables, pedestals and glass cases. The elements are designed in a language that matches the existing building. This is about the rich in detail, made with love and witness to great expertise. They are not historical furniture, but contemporary silhouettes. The furniture is monochrome and the detail is not in the rich choice of materials, but rather in the design and the making itself. The furniture does not compete with the existing materials of floors, door frames or ceilings, but takes over their refinement.

Photography: Mathias Desmet, Sarah Bouwens, Dominique Provost and Inge Kinnet

Tegel
Client: FIFA AG
Designer: TRIAD Berlin
Location: Zurich, Switzerland
Surface m2: 500
Realization: 28-02-2016
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Brand experience centre
Themes: Icon HistoryIcon LeisureIcon Technology

From the 28th of February 2016 the new home of football history 'The FIFA World Football Museum' has opened its doors.

The museum preserves and showcases some of the most exciting artefacts in world football’s rich heritage, making it a must-see for any fans of the game. It celebrates the rich heritage of football and the game’s unique ability to connect and inspire people around the world.

The 1st floor of the museum is named ‘Fields of Play’ which illustrates the influence of the game on people, arts and culture and reveals how it both inspires and entertains. One of the highlights of this floor will be the Game corner and the newly created giant Pinball machine developed, produced and installed by Bruns.

With exceptional exhibits from around the world, the museum will use an interactive and multimedia-based approach to show how the ball game has always inspired people across all continents. Discover the origins of FIFA and international football. Relive you favorite World Cups and all the emotion that came with them. Enjoy a multimedia journey through football’s greatest moments.

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Client: Municipality of Lindewaard
Designer: Tinker Imagineers
Location: Doornenburg, The Netherlands
Surface m2: 1000
Realization: 28-04-2016
Disciplines: Interior, Graphics
Work fields: Visitor and Information centre
Themes: Icon HistoryIcon Nature

Fort Pannerden is hidden under a rood of earth, spread over 5 floors and is situated on a prominent point in the Gelderland river landscape, at the junction of the Waal and the Pannerdensch Channel. The fort was built between 1869 and 1871 to monitor the junction of the Rijn and Waal and to slow the advance of the enemy. Therefore, the fort is also known as the tap of the New Dutch Water Line, a crucial feature!

Water, fire, earth and air. The four elements play a crucial role in the perception of Fort Pannerden. Defying ‘the elements’ has become the starting point of the fort experience as the fort itself has been fighting for 150 years against these elements.

Choose one the interactive programs and set out to discover where you find a wealth of exciting stories!

On the attic clutter in Doornenburg is a uniform found from the First World War. In one of the bags was an almost faded card, but also a pocketbook from soldier William Derksen. William was stationed in Fort Pannerden and has hidden something during his stay. What sleuth defies the elements and discovers the secret of William?

A real-life game in the dark corridors of the Fort. With a chest full of puzzling tools you plunge into an unknown world. Soon you discover that a mysterious problem threatens our country. What is going on? What has this to do with the fort and the disappeared guards? An what are the role of the elements? Only someone with nerves of steel and an astute eye can unravel the mystery and thus turn the tide.

With the story of people who have left their footprints in and around the fort, the fort comes to life. Wander around with your audio guide and meet the architect, an old soldier of the ranger. By listening you conquer the elements and contain a wealth of hidden stories.

In the military museum the old soldiers of the Fort Pannerden get a real face. You can take a look at beautiful portraits of men of that time, but also their soldier boxes,
notebooks, uniforms and hammocks. You will learn everything about daily routine and discipline, about sleeping, eating and drinking. But also about fun and entertainment.

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Client: European Parliament
Designer: Atelier Brückner GmbH
Location: Different locations
Realization: 22-03-2019
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon History

The Europe Experiences are established on the initiative of the European Parliament in cooperation with the European Commission. The purpose of the exhibition is to provide more insight into the people, history and politics of the European Union in a surprising and fascinating way. The visitor receives answers to questions in various ways. There are questions like: What is European policy? How works the European Parliament and how does they deal with 28 countries and 24 languages. The exhibition is designed in 24 languages, so that every Eropean can experience the exhibition in its own language.

Bruns has developed, in cooperation with Atelier Brückner, the exhibition in various places. The exhibition consist of a lot of interactive elements. For example, take a seat in 360-degree cinema and experience a plenary session of the European Parliament. Or take part in a simulation game where you directly crawls into the role of a Member of the European Parliament or Commissioner of the European Union. The interaction and personal approach make it possible to explain the European Union in an interesting and accessible way.

Photography: Michael Jungblutv and René Walkenhorst

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Client: Dr. Christian Sichau
Designer: NorthernLight and YiPP
Location: Heilbronn, Germany
Surface m2: 1800
Realization: 31-03-2019
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Science centre
Themes: Icon ScienceIcon Technology

Experimenta has reopened as Germany’s most innovative and largest science centre. Under the motto ‘discover, experience, recognize’, makes Experimenta science and technology understandable for young and old. One thing comes first and that is: try it yourself. According to Experimenta, one can only learn something by making connections in a playful way and discovering new things from one’s own interests. The new building consists of four floors of which the first three are arranged in different themes and the fourth floor as children’s zone. Bruns, in cooperation with NorthernLight and YiPP, has fully developed two of the three floors, namely ‘StoffWechsel’ and ‘WeltBlick’.

The project is, in a period of three years, through Bruns as main contractor managed. This means that Bruns has taken the lead in the development process consisting of: designing, engineering and realisation.

The goal that Bruns wanted to reach with NorthernLight and Yipp, was to make the dream come true of the ambitious client.

To become the most innovative and largest science centre of Germany, required more than a standard story. Due to the major involvement of the client and creative influences of the hole team are the storylines ‘StoffWechsel’ and ‘WeltBlick’ created.

The result of an intensive cooperation was an open communication, in which space was created for handling a unique process-based model: Bruns was able to ensure that every exhibit went through the production process step by step, so that the exhibits could already be delivered in intermediate phases. The open communication also ensured that every team member felt free to share his or her idea in a respectful way. This resulted in two creative richly filled floors. Bruns has translated the creativity in at least 110 challenging technical exhibits of high quality. Examples of these technical exhibits are: ‘Playing with the weather’, ‘Angling to the stars’, ‘Walking through a world of microorganism’, ’Take it against the wind’ and ‘Let your eyes be fooled by colour’.

Photography: Experimenta

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Client: Esplora Interactive Science Center
Designer: NorthernLight
Location: Kalkara, Malta
Surface m2: 1137
Realization: 28-10-2016
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Science centre
Themes: Icon ScienceIcon Technology

Esplora is located at Villa Bighi in Kalkara overlooking the Grand Harbour. The building was formerly used as a hospital by the Royal Navy. It will consist of a number of buildings and outdoor spaces, all interconnected following an extensive restoration and development process. The buildings have undergone major restoration to house this project.

Commissioned by Esplora NorthernLight and Bruns, Design & Build, have developed on the ground floor the main exhibition floor of more than 925 m². Besides we were responsible for the realisation of the Planetarium, 210 m². The two exhibition areas are equipped with a total of 70 interactive exhibits within the themes space exploration, human body, mechanics and optics.

Esplora embraces a ‘free choice’ learning environment and will be a family orientated and collaborative fun experience. Esplora offers the opportunity to discover and understand science through a series of hands-on experiences and phenomena – related exhibits. In this way, it will communicate the importance of the scientific processes: consisting of questioning, predicting, experimenting, analyzing and making conclusions. Visitors to Esplora will enjoy a full day out exploring indoor and outdoor exhibitions, attending science themed workshops and enjoying Planetarium shows.

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Client: Royal Defende Museums Foundation
Designer: -
Location: Buren, The Netherlands
Realization: 19-08-2019
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Museum, Science centre
Themes: Icon History

Dossier Oss is about the occurrences around the ‘Bende van Oss”. In the period of 1890-1940 a number of criminal families committed a thousand of criminals facts, from knife-pulling and smashing windows to arson, robberies and even assassination. The municipal police received little respect from the population and it was difficult to get a grip on the crimes. Strengthening of the Military Police was not a superfluous luxury.

A visit to Dossier Oss creates brightness about which role the Military Police has in this period. The visitor is being taken into the run-up to and the consequences of the unrest in this small community. Hereby they meets the protagonist from the turbulent period and they learns more about the often specially relations between Military Police, police, the life of the thieves’ guild and the final political consequences of the disturbed order. Around the café table the visitor is challenged to solve a few crimes: Who has who murdered, how, but above all why?

Photo: Anne Reitsma

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Client: Royal Museum of the Army and the Military History
Designer: Royal Museum of the Army and the Military History
Location: Diksmuide, Belgium
Surface m2: 300
Realization: 26-08-2014
Disciplines: Interior, Showcases
Work fields: Museum
Themes: Icon ArtIcon History

The Dodengang
In 1915 the Belgians tried to protect the petroleum storage tanks from the Germans to the north of Diksmuide. After two failed attacks the Belgians decided to dig a trench in the direction of the petroleum storage tanks. Despite this, the Germans captured a section of this trench and, in order to avert the German danger, the Belgian sappers reached the river IJzer at the end of 1915 so that a narrow strip of water would separate both parties for the rest of the war. The trench was extended and became an impregnable position named the 'Trench of Death' [Dodengang], referring to the dead buried there after the German attack.

The Trench of Death Interpretation Centre, part of the Royal Museum of the Armed Forces and of Military History
The outbreak of the First World War, one hundredth years ago, was the reason for the Royal Museum of the Armed Forces and of Military History [Koninklijk Legermuseum] to carry out a thorough refurbishment of the infamous Trench of Death visitor centre. On the basis of extensive historical research, the visitor route has been completely renewed. All kinds of interactive features are now available to visitors to tell them everything they would like to know about the Trench of Death and, in the process, a number of persistent historical myths about this valuable site are finally put to bed. The museum is no longer dark and dingy but, instead, a modern and interactive visitor centre with a focus on authenticity. With visitors are experts or not, the Trench of Death is now ready to be discovered.

Modern
It goes without saying that the renovated Trench of Death Interpretation Centre uses the most modern museum techniques available. It has fifteen interactive applications, texts, photos, film images and unique objects from the collections of the Royal Museum of the Armed Forces and of Military History to guide visitors through the fascinating history of the Trench of Death.

Attention is also paid to the German side of the story
Not only does the Interpretation Centre explain how the Trench of Death came about and what exactly happened in this notorious trench, it is also placed in a new context. After all, there is a direct relationship between this trench and the German trenches close by. Original photos, objects and fragments from diaries are used to illustrate, for the first time, the German side of the story.

AnneReitsma Fotografie MG 4939
Client: Heijmans
Designer: INDYVIDEO
Location: Soesterberg, The Netherlands
Surface m2: 250
Realization: 01-05-2015
Disciplines: Interior, Showcases, Audio-visual and multimedia, Graphics
Work fields: Museum
Themes: Icon History

From the 2nd of May till the 23th of Augus 2015 visitors of the National Military Museum can experience a unique temporary exhibition called: The summer of ‘45.

The exhibition The summer of ‘45 is based on a portrait of Dutch life filmed in colour (!) in the summer months immediately following the liberation. Film-maker Alex Roosdorp and his wift cycled 1,000 kilometers through the Netherlands. As they went, he filmed the results of the German occupation: home built in hen coops, children playing with abandoned ammunition and weapons, but also tentative signs of repairs being carried out to damaged homes. Roosdorp’s documentary lay unnoticed in the archives of the EYE film museum for over 50 years. Incorporating objects from its own collection, the National Military Museum has turned it into a remarkable exhibition, in which movie images, music and objects bring a unique moment in Dutch history to life.

Photography: Anne Reitsma

Tegel
Client: DST - Het Experience Bureau
Designer: DST - Het Experience Bureau
Location: Ede, The Netherlands
Surface m2: 9000
Realization: 22-09-2016
Disciplines: Interior
Work fields: Brand experience centre
Themes: Icon Leisure

Bicycle manufacturer Accell Netherlands noticed an increase of the online cycling market in the recent years. But testing a bike is not something you can do online. Besides Accell saw new options in terms of ??service and warranty that the web does not offer. Commissioned by Accell Nederland, DST designed this place where you can experience everything about cycling, do, try and learn. For the realization of this experience DST selected Bruns. In the monumental Enka plant in Ede, with 8,500 m2, is De Fietser one of the largest consumer-oriented sales centers for retailers. There are several pavilions of Batavus, Koga, Sparta, Van Nicholas, Loekie, Ghost, and notice more, which present themselves in the style that suits their brand and customers. In addition, there is a 554 meter indoor test track where your can try our most favorite bikes even when if it is raining outside. Finally, there is a private museum where you will discover why our country is such a special bike country, and why the Dutch find this quite normal.

Frederikbeyens DIVA 20
Client: APB Museum for Goldsmith's art, Jewellery and Diamond
Designer: Gert Voorjans, Carla Janssen Höfelt
Location: Antwerp, Belgium
Surface m2: 1500
Realization: 04-05-2018
Disciplines: Interior, Mechatronics, Robotics, Showcases, Audio-visual and multimedia, Graphics, Museum lighting
Work fields: Museum
Themes: Icon ArtIcon History

Antwerp is known as home of the diamond. After he closure of the provincial diamond museum and the silver museum, the Province of Antwerp, the city of Antwerp, Tourism Flanders and the Antwerp diamond sector worked together on a new concept to present the diamont in a modern way. On Friday, May 4, 2018, they proudly presented the end result: DIVA, a museum and experience center for diamonds, jewelery and goldsmith’s work.

The new museum aims at approx. 200,000 visitors per year, from home and abroad. DIVA brings a combination of authentic objects, scientific research, historical context with relaxing stories, compelling emotions and impressive staging. DIVA houses an impressive collection of about 600 objects. She tells the long history of the diamond in Antwerp, supported by touchscreens, soundscapes and interactivity. The story comes to life in six rooms that each tell a different story. DIVA, a Brilliant Story explains the exotic nature of luxury items in the Wonder Room, about it craftsmanship of diamond and goldsmith’s work in the Atelier, about Antwerp as it world center of the Diamond Trade in the International Chamber of Commerce, the place of luxury objects in everyday life in the Dining Room, the issue of ethics and authenticity in the diamond sector in the Safe Room, and the world of DIVA in the Boudoir.

Bruns has been appointed as multi-year main contractor (minimum of 4 years) for the total realization of DIVA’s permanent collection presentation. As an integral partner, Bruns has the responsibility for the elaboration of various partial assignments that meet DIVA standards in the field of the most modern museal expectations, ease of use, security, reliability and continuity.

The assignment included:
• Guidance of further development of scenography permanent collection presentation
• Development and realization of scenography permanent collection presentation
• Integration of hardware in exhibition elements
• Development of multimedia applications (development scenario of software)
• Content development of graphic and cinematic material
• Realization of an interactive DIVA tour
• Development and realization showcases including installation, lighting, object support, climate control
  and security
• Museum lighting in the permanent collection presentation
• Signalisation in the permanent collection presentation
• Coordination of the various partial assignments to correctly coordinate all partial assignments

Photography: Dave Thompson, Sven Coubergs and Frederique Beyens

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Client: Pavilhao do Conhecimento - Centro Ciência Viva
Designer: NorthernLight
Location: Lisbon, Portugal
Surface m2: 900
Realization: 20-11-2018
Disciplines: Interior
Work fields: Science centre
Themes: Icon ScienceIcon Technology

Ladies and gentleman, boys and girls, welcome to the Tcharan! Circus. A great science experience in the pavilion of science and technology, Centro Ciência Viva, in Lisbon. Children between 3 and 12 years old discover these experience in a park environment where a circus is settled. In these context are several of science phenomena to discover. Bruns, in cooperation with NorthernLight, has realized a lively and colourful exhibition. The exhibition consist of a various of exhibits and interactive elements, such as an exhibit ice-creams shooting, a life-size kaleidoscope, a gigantic mechanical ball machine with slide and a  3,5 meter high clown doll with moving arms to discover how high you can pull yourself up when you are sitting on his hands.

Bruns was in this design & build project the direct partner of Ciência Viva. NorthernLight has create, in a unique and very close cooperation with Bruns, a beautiful and very interactive design. Within a tight 7 months is everything designed, engineered, made and built on location. Our engineers and technical employees needed the total focus for these challenging exhibits.

There are several moving hobbling animals with sensor technology that register how fast you go and then pass the measurement to a path of LED strips via a control. Also there is a cube fully made of glass with balls that can be sent in all directions. Furthermore there is a very complex ballshootingmachine, a moving wheel of 5 meters high that spins around when you walk in a smaller rad and there are colourful sound making and smelling bulbs trees. After the completion of the total concept, we received the following response from our customer of Lisbon: “Our children and families from the environment and also a lot of tourists are already very enthusiastic.”

Photography: Vera Menino

Tegel
Client: Bailleul Design Agency
Designer: Bailleul Design Agency
Location: Kortrijk, Belgium
Surface m2: 250
Realization: 27-05-2016
Disciplines: Audio-visual and multimedia
Work fields: Brand experience centre
Themes: Icon Technology

The showpiece of the new Barco Campus is the new Barco Experience center were demonstrations run smoothly and inspiration flows freely. The place for customers and partners to experience Barco’s latest technology in full interactivity.

The center gives you a unique insight into all of Barco’s solutions and technological innovations, across markets and industries.

The Experience Center is built around how Barco solutions help people to enjoy compelling entertainment experiences; how they foster knowledge sharing and smart decision-making in organizations and help hospitals provide their patients with the best possible healthcare.

You’ll find four dedicated demo pods for Entertainment, Enterprise, Healthcare, as well as customized demonstrations. It includes a 170-seat movie theater to showcase the latest audio and immersive cinema technologies, and offers a fully equipped restaurant and coffee corner.

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Client: National Monument Kamp Vught
Designer: Rietbroek Oudijn Designers
Location: Vught, The Netherlands
Surface m2: 600
Realization: 27-09-2013
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon History

The last remaining authentic camp barrack 1 on the Lunettenlaan has been a listed building since 2001. Barrack unit 1B stood empty until the foundation (a partnership between the Museum Maluku, the Vughts Museum and Camp Vught National Memorial) acquired the right of superficies in 2010. Under the flag of Camp Vught National Memorial, a permanent resentation has been developed on the history and functions of the barrack. The exhibition covers four periods: the concentration camp (1943-1944), the evacuation camp for German civilian evacuees from the border area (1944-1945) and the internment camp (1944-1949). Since 1951, part of the camp has been in use as ‘Lunetten’ residential compound for Moluccan ex-KNIL soldiers and their families. Barrack 1B brings together the experiences of tens of thousands of people who were forced to stay at this location during the past 70 years.

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Client: City of Gent
Designer: Bailleul Design Agency
Location: Gent, Belgium
Realization: 09-06-2017
Disciplines: Graphics
Work fields: Visitor and Information centre
Themes: Icon Nature

In the context of improved accessibility of the Bijlokesite, a signage strategy is elaborated. This will result in improved accessibility by means of signage boards, information carriers about the site’s historical value and digitale message carriers for the wide publicity at the Bijlokesite.

Bruns was responsible for the signage at the Bijlokesite in Gent.
The assignment consisted of:
• Tests, test sets and final performance drawings
• Production
• Printing
• Placement

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Client: De Nederlandsche Bank
Designer: DST - het experience bureau
Location: Amsterdam, The Netherlands
Surface m2: 1200
Realization: 22-09-2015
Disciplines: Interior, Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon Technology

Economy is tough and money is boring. Right? But not in the, by Queen Máxima opened, visitor center of De Nederlandsche Bank. The center offers a fascinating presentation for everyone who wants to know more about economics and the scope of DNB. How can you see if a bill is real? Research carefully genuine and counterfeit banknotes in the false money lab, the only place in Europe where you can explore this. Or grab a gold bar and guess the weight. Financial education of young people is of great social importance. After all, more and more young people have debts. The visitor center is an interactive lifestyle experience for everyone from 16 years and older.

That the euro is the Dutch currency is known by children. But how the euro looks like exactly in the Netherlands and abroad, in which countries you can pay with the euro or how you count with the euro is often unknown. It is important that children learn this and because of that they will get an even more conscious approach to money. In the center, everyone discovers how the economy works in an interactive manner, through games, movies or a scavenger hunt. Besides they see that the role is of De Nederlandsche Bank and what the impact is on their own finances.

Photography: Bart Willemsen

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Client: Brasserie d’Orval s.a.
Designer: Sien - The Art of Exposure
Location: Villers-devant-Orval, Belgium
Surface m2: 100
Realization: 18-03-2011
Disciplines: Audio-visual and multimedia, Graphics
Work fields: Visitor and Information centre
Themes: Icon HistoryIcon Technology

Orval brewery, which is located inside the Abbey, was founded in 1931 in order to finance the large-scale works required to rebuild Orval. From the beginning, the brewery recruited employees from outside the Abbey, and one of these was the first master brewer, named Pappenheimer, who is credited with the recipe. The commercial policy of the brewery has always been adapted to the values observed by the Abbey community. The income from the brand is spent on social assistance and on maintaining the buildings.

The permanent exhibition clarifies how the Orval Trappist beer and cheese are made and why this has become part of the country’s culinary heritage. Interactive screens and an Abbey quiz are integrated to form an entertaining display. The last gallery of the visitor centre is dedicated to the monk and painter, Abraham. His work and life are interpreted and presented via a digital sketchbook.

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Client: Amsterdam Museum
Designer: Kossmann.dejong
Location: Amsterdam, The Netherlands
Surface m2: 500
Realization: 08-09-2011
Disciplines: Audio-visual and multimedia, Graphics
Work fields: Museum
Themes: Icon ArtIcon History

Amsterdam DNA is a stimulating introduction to the city of Amsterdam and its history. The heart of the exhibition consists of familiar Amsterdam characteristics, such as entrepreneurship, free thinking, creativity and citizenship.

These characteristics were most in evidence during the Golden Age and the Nineteen Seventies. Having said that, they were actually under considerable pressure during the French occupation and the Second World War. An interactive play element of this new exhibition allows visitors to discover which of the four characteristics of the Amsterdam DNA they feel most closely related to.

Discovering history through stories
The exhibition consists of seven chapters which correspond to the seven periods of Amsterdam’s history. For each chapter, one item from the collection provides a point of departure for the story of that particular period. These stories are told by means of exciting animations which are projected onto large glass screens hanging in the middle of the room. The voice-overs to these animations are available in ten languages. Every visitor is given a travel guide in one of the ten languages with which they can activate the animation for each period in their preferred language.

Red theme
wall A 75 metre long red wall extends throughout the entire exhibition, depicting various facts and figures about the city’s history. Interactive elements have also been incorporated into this wall, such as short films, touch screens, games and interactives which allow visitors to smell, measure and listen.

The construction of a new bridge causes the exhibition to wind around the ‘Civic Guards Gallery’. A number of peep-holes have been made in the red wall as a unique way of including the Civic Guards Gallery in the exhibition.

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Client: Anne Frank Foundation
Designer: Dagmar von Wilcken
Location: Amsterdam, The Netherlands
Surface m2: 1100
Realization: 22-11-2018
Disciplines: Interior, Showcases
Work fields: Museum
Themes: Icon History

After the Second World War, the former shelter at the Prinsengracht 263 in Amsterdam is threatened to expire. Otherwise, the resistance to demolition grew, because the Anne Frank story reached more and more people. The result is that in the mid-1950s demolition was prevented and shortly thereafter the Anne Frank Foundation was founded. Today, Anne Frank House is one of the three most visited museums of Amsterdam - The Netherlands.

A number of improvement points have been implemented in the refurbishment. The new museum route now offers much more context information for visitors without thorough knowledge of the Second World War and the Jewish Persecution. In addition, the experience aspect has been strongly influenced and some forms of presentation have been renewed. Dagmar von Wilcken has sought in the new design for more unity in the design of the museum presentations.

The difficulty of this project was the fact that parts of the front house and the entire backyard are still in the state as it was during the hiding. These unique spaces are part of the collection. For the work taking place in these spaces, special work instructions were carried out in co-operation with the museum collections department. In addition, during the refurbishment, the museum has just been open to the public. This meant for Bruns that all work had to be performed outside opening hours (before 09:00 and after 19:00 in the evening). Due to this limitation, the effective plans of this project became of great importance.

As an integral producer, Bruns was totally responsible for the redevelopment, in which the front and rear houses were re-arranged. Within this assignment, the dismantling of the current arrangement was made with flowing recovery work. Today, the production and installation of information/photo panels and the production, installation and layout of showcases (including integrated lighting). Working with the e-installer for the lighting plan and the e-terminals. And the purchase and installation of monitors and projection equipment. In all parts was the quality leading since the museum wants to offer visitors a high quality visit. The quality is not only defined in the design and the experience, but especially the appearance, installation, assembly and finishing must also be of a very high level.

Photography: Cris Toala Olivares

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Client: Foundation Goe Toeve
Designer: Atelier van Asseldonk
Location: Eindhoven, The Netherlands
Surface m2: 0
Realization: 16-10-2015
Disciplines: Interior
Work fields: Brand experience centre
Themes: Icon Leisure

EINDHOVEN - Symbolism, metaphor, and old Dutch proverbs come together to create an exuberant spectacle during Dutch Design Week. Inspired by the work of painters such as Jan Steen, artist Atelier van Asseldonk takes you to a world where he and 'Brabants’ Finest' intertwine a bygone era with the lively present, against the backdrop of the iconic Saint Augustine Church.

In the heart of Eindhoven a unique company of craftsmen join together to showcase their artisan skills. Atelier van Asseldonk from Mariaheide builds an entire art installation centred around a twenty-metre long table. Dressed by floral genius Oogenlust from Eersel and constructed by master builder Bruns from Bergeijk, it is a true work of art. At night the scenery will come alive as the nave of Saint Augustine Church transforms into a dining room, where Dick Middelweerd from restaurant De Treeswijkhoeve – awarded two Michelin stars – serves an exclusive dinner prepared especially for this event. Beerze Beer from Vessem will complete the feast with their exquisite beers.

Even outside the church people are working, eating, drinking, and singing. Market vendors sell their wares, the music plays, the food is delicious and the beer flows in abundance. Experience the remarkable vision of these contemporary craftsmen during this festive week and step into a world imagined from the work of artists like Jeroen Bosch, Pieter Bruegel, and Jan Steen.

The Allegory of the South takes place during Dutch Design Week from 16 through 25 October. Saint Augustine Church is open daily from 11:00 AM to showcase the still life. Outdoor activities will commence at the same time. The exclusive dinner starts at 19:00. Price is €150, per person, all-inclusive. Book your ticket below.

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Client: Bailleul Design Agency
Designer: Bailleul Design Agency
Location: Leuven, Belgium
Surface m2: 300
Realization: 01-10-2018
Disciplines: Interior, Graphics
Work fields: Visitor and Information centre
Themes: Icon Leisure

The restaurant of Alma, the Catholic University of Leuven, is redesigned in the new Alma style. Bruns, in cooperation with the design agency Bailleul, has implemented the theme ‘playground’ throughout the restaurant. On the floor are positioned playful lines as reminder of the gym. Although these floor markings has the practical function to suggest the most efficient routing. Large collages, with a nod to Monthy Python, are placed on the walls. These image walls provide ‘instagrammability’, where the students are challenged to make original selfies.

The given time schedule was the biggest challenge in this project. The very limited time that was set demanded a total focus on the implementation of the design to execution. During the project required this a lot of interaction between the designer and supplier of the cool and heat elements. For the engineering the challenge was to merge all these parameters into a high-quality interior, where the technical and hygienic properties of the materials were of great importance. The result is impressive! 

Photography: Bailleul Ontwerpbureau

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