Projecten
Client: Alghanim International
Designer: Cultural Innovations
Location: Kuwait City, Kuwait
Surface m2: 1350
Realization: 12-01-2018
Disciplines: Mechatronics, Robotics, Audio-visual and multimedia
Work fields: Science centre
Themes: Icon Technology

The Sheikh Abdullah Al Salem Cultural Complex is a 13 hectare site in the Al-Sha’ab area on the Western shore. It will house four world-class Museums, a Fine Art’s Centre, a theatre and two Information Centres, with the facilities being linked by a central covered ‘street’ allowing visitors and residents to pass through the site from the city to the seashore of the Arabian Gulf. The museums will cover Natural History, Science, Space, Islam and Fine Arts. With a total exhibit area of approximately 22,000m2 it makes the project the largest single-delivery museum project in the World at the current time.

Bruns was appointed by Beck Interiors Ltd (responsible for the overall project management) in 2014 to develop, produce and install the Robot Gallery for currently world’s largest cultural project at the moment – the Sheikh Abdullah Al Salem Cultural Centre. Using our wealth of experience in museums, science and attractions development, the Bruns team has curated a modern, unique and immersive series of Robot interactives.

The robots which Bruns designed for this exhibition are:

  • Scara Robot Plinth: Robot arms are fundamental to industrial production across many industries and can carry out activities more quickly and more accurately than humans. A real robot arm displayed on a plinth. The robot is programmed to carry out a task – installing electronic components on pcb’s.
  • Scara robot interactive: Robot arms are very accurate and fast but must first be programmed by humans. An interactive exhibit where visitors programme a robot arm using a simple, intuitive touch screen interface. Task is to move a ball from one place to another using the smallest number of instructions.
  • Water tank: A water-filled tank with two submersible robots and a landscape for the robots to explore a part of a shipwreck. The robots can be operated via a joystick and an up-down shifter. A screen above each joystick and shifter shows the view from the submersibles camera. The screens gives visitors a robots-eye view through their robot’s on-board camera.
  • Resue robots: Three areas are placed in a plinth to test three different kind of terrain robots. All three areas contain the different terrain sorts so they can all be experienced. The robots are colour coded so the control unit (joystick) is visually matching the robot that belong together.
  • Flying robots: Different ‘cubelets’ will become a full functioning robot presenting different tasks divided in three groups: sense, think and act. ‘Sense’ are sensors which sense the environment. The data is sent to the ‘think’ cubes where they gets formed before it is sent to the output block ‘act’. In a workshop visitors can play with the cublets and build their own robot.
  • Swarm Robot: Autonomous robots, communicating with each other, are able to self-organise like insects with some amazing applications for the future. Visitors can select on a touchscreen which swarming behaviours they would like to see from the robots. Once chosen, the behaviour is being uploaded to the robots and they will start performing their task.
  • Ground mapping interactive: Robots are used to explore perilous environments. An interactive virtual game is projected on a horizontal surface and a big angled screen in the front. Visitors must control a robot which has ground penetrating radar to find all the crevasses so a convoy following on behind can take a safe route across the ice sheet.
  • Robosally: Robots can enable humans to operate remotely, more safely and precisely on skilled tasks. A Kraft Telerobotics arm is placed on a plinth to let the visitors experience how to operate a robotic arm. The visitor has the challenge to pick up a ball and navigate the ball in one of the three holes. The higher the hole, the bigger the challenge.
  • Android locomotion: Many challenges on robotics remain of getting robots to do things which we find easy, such as playing football. In this exhibit the staff will demonstrate two different humanoid robots. At first sight they’ll look alike. But when they are switched on and start to interact you’ll see the differences.
  • Commercial robot: Scientists and engineers are developing a variety of robots that are designed to elicit and promote particular psychological responses in humans. This exhibit contains a secure case for small emotional robots. A small demo area allows gallery staff to demonstrate the robots at set times of day.
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